void ProcessorList::newOpenGLContextCreated() { setUp2DCanvas(); activateAntiAliasing(); setClearColor(black); resized(); }
void LfpDisplayCanvas::newOpenGLContextCreated() { setUp2DCanvas(); activateAntiAliasing(); glClearColor (0.667, 0.698, 0.718, 1.0); resized(); }
void SpikeDisplayCanvas::newOpenGLContextCreated() { std::cout<<"SpikeDisplayCanvas::newOpenGLContextCreated()"<<std::endl; setUp2DCanvas(); activateAntiAliasing(); disablePointSmoothing(); glClearColor (0.667, 0.698, 0.718, 1.0); resized(); //endAnimation(); }
void EditorViewportButton::newOpenGLContextCreated() { setUp2DCanvas(); activateAntiAliasing(); setClearColor(darkgrey); //glClearColor(0.23f, 0.23f, 0.23f, 1.0f); }