Beispiel #1
0
int CalCoreModel::loadCoreAnimation(const std::string& strFilename, const char* pbyBuffer, unsigned long nBufferSize)
{
  // the core skeleton has to be loaded already
  if(m_pCoreSkeleton == 0)
  {
    CalError::setLastError(CalError::INVALID_HANDLE, __FILE__, __LINE__);
    return -1;
  }

  // load a new core animation
  CalLoader loader;
  CalCoreAnimation *pCoreAnimation;
  pCoreAnimation = loader.loadCoreAnimation(strFilename, pbyBuffer, nBufferSize);
  if(pCoreAnimation == 0) return -1;

  // add core animation to this core model
  int animationId;
  animationId = addCoreAnimation(pCoreAnimation);
  if(animationId == -1)
  {
    pCoreAnimation->release();
    return -1;
  }

  return animationId;
}
Beispiel #2
0
int CalCoreModel::loadCoreAnimation(const char* strFilename)
{
  // the core skeleton has to be loaded already
  if(m_pCoreSkeleton == 0)
  {
    CalError::setLastError(CalError::INVALID_HANDLE, __FILE__, __LINE__);
    return -1;
  }

  // load a new core animation
  CalLoader loader;
  CalCoreAnimation *pCoreAnimation;
  pCoreAnimation = loader.loadCoreAnimation(strFilename);
  if(pCoreAnimation == 0) return -1;

  // add core animation to this core model
  int animationId;
  animationId = addCoreAnimation(pCoreAnimation);
  if(animationId == -1)
  {
    delete pCoreAnimation;
    return -1;
  }

  return animationId;
}
Beispiel #3
0
int CalCoreModel::loadCoreAnimation(const std::string& strFilename)
{
  // the core skeleton has to be loaded already
  if(!m_pCoreSkeleton)
  {
    CalError::setLastError(CalError::INVALID_HANDLE, __FILE__, __LINE__);
    return -1;
  }

  // load a new core animation
  CalCoreAnimationPtr pCoreAnimation = CalLoader::loadCoreAnimation(strFilename, m_pCoreSkeleton.get());
  if(!pCoreAnimation) return -1;
  

  // add core animation to this core model
  return addCoreAnimation(pCoreAnimation.get());
}