Beispiel #1
0
void DBCCArmatureNode::registerMovementEventHandler(cocos2d::LUA_FUNCTION func)
{
	unregisterMovementEventHandler();
	_movementEventHandler = func;

	auto dispatcher = getCCEventDispatcher();

	auto f = [this](cocos2d::EventCustom *event)
	{
		auto eventData = (dragonBones::EventData*)(event->getUserData());
		auto type = (int) eventData->getType();
		auto movementId = eventData->animationState->name;
        auto lastState = eventData->armature->getAnimation()->getLastAnimationState();

		auto stack = cocos2d::LuaEngine::getInstance()->getLuaStack();
		stack->pushObject(this, "db.DBCCArmatureNode");
		stack->pushInt(type);
		stack->pushString(movementId.c_str(), movementId.size());
        stack->pushBoolean(lastState == eventData->animationState);
        
		stack->executeFunctionByHandler(_movementEventHandler, 4);
	};

	dispatcher->addCustomEventListener(dragonBones::EventData::COMPLETE, f);
	dispatcher->addCustomEventListener(dragonBones::EventData::LOOP_COMPLETE, f);
}
Beispiel #2
0
	PlayNoteRenderer::PlayNoteRenderer(const PlayChannelPlayer* player, Sprite* baseSprite):
		mChannelPlayer(player),
		mBaseSprite(baseSprite)
	{
		scheduleUpdate();
		autorelease();

		auto dispatcher = Director::getInstance()->getEventDispatcher();
		dispatcher->addCustomEventListener(Event::BpmEvent::CHANGED, std::bind(&PlayNoteRenderer::onBpmChanged, this, std::placeholders::_1));
		dispatcher->addCustomEventListener(Event::JudgeEvent::JUDGE, std::bind(&PlayNoteRenderer::onJudge, this, std::placeholders::_1));
		dispatcher->addCustomEventListener(Event::SpeedEvent::CHANGED, std::bind(&PlayNoteRenderer::onSpeedChanged, this, std::placeholders::_1));

		mBaseSprite->retain();
		setContentSize(Size(mBaseSprite->getContentSize().width, 0));
	}
Beispiel #3
0
	bool GameScene::init()
	{
		if( !CCLayer::init() )
			return false;

#define KEY_MAP(name) EventKeyboard::KeyCode::KEY_##name
		mKeyMap[KEY_MAP(LEFT_SHIFT)] = Key::Player1_Scratch;
		mKeyMap[KEY_MAP(Z)] = Key::Player1_1;
		mKeyMap[KEY_MAP(S)] = Key::Player1_2;
		mKeyMap[KEY_MAP(X)] = Key::Player1_3;
		mKeyMap[KEY_MAP(D)] = Key::Player1_4;
		mKeyMap[KEY_MAP(C)] = Key::Player1_5;
		mKeyMap[KEY_MAP(F)] = Key::Player1_6;
		mKeyMap[KEY_MAP(V)] = Key::Player1_7;

		mKeyMap[KEY_MAP(RIGHT_SHIFT)] = Key::Player2_Scratch;
		mKeyMap[KEY_MAP(M)] = Key::Player2_1;
		mKeyMap[KEY_MAP(K)] = Key::Player2_2;
		mKeyMap[KEY_MAP(COMMA)] = Key::Player2_3;
		mKeyMap[KEY_MAP(L)] = Key::Player2_4;
		mKeyMap[KEY_MAP(PERIOD)] = Key::Player2_5;
		mKeyMap[KEY_MAP(SEMICOLON)] = Key::Player2_6;
		mKeyMap[KEY_MAP(SLASH)] = Key::Player2_7;

		mKeyMap[KEY_MAP(F3)] = Key::SpeedDown;
		mKeyMap[KEY_MAP(F4)] = Key::SpeedUp;
#undef KEY_MAP

		for(auto it = mKeyMap.begin(); it != mKeyMap.end(); it++)
		{
			mKeyState[it->second] = Key::KEY_UP;
		}

		scheduleOnce(schedule_selector(GameScene::start), .0f);
		scheduleUpdate();

		auto keyListener = EventListenerKeyboard::create();
		keyListener->onKeyPressed = CC_CALLBACK_2(GameScene::onKeyDown, this);
		keyListener->onKeyReleased = CC_CALLBACK_2(GameScene::onKeyUp, this);

		auto dispatcher = Director::getInstance()->getEventDispatcher();

		dispatcher->addEventListenerWithSceneGraphPriority(keyListener, this);
		dispatcher->addCustomEventListener(Event::BpmEvent::CHANGED, CC_CALLBACK_1(GameScene::onBpmChanged, this));
		dispatcher->addCustomEventListener(Event::JudgeEvent::JUDGE, CC_CALLBACK_1(GameScene::onJudge, this));

		return true;
	}
Beispiel #4
0
	Moblet::Moblet() : mRun(true) {
		//printf("Moblet::Moblet - %x", this);
		//environment = this;
		addKeyListener(this);
		addPointerListener(this);
		addCloseListener(this);		
		addCustomEventListener(this);
	}
Beispiel #5
0
void ArcadeMode::init() {
    HUDLayer = ArcadeHUD::create();
    
    moveSpeed = ARCADE_MODE_INITIAL_MOVE_SPEED;
    nextRowToTouch = 1;
    
    startTimer();
    auto eventDispatcher = Director::getInstance()->getEventDispatcher();
    eventDispatcher->addCustomEventListener("ResumeGame", [=](EventCustom* e) {
        startTimer();
    });
    eventDispatcher->addCustomEventListener("PauseGame", [=](EventCustom* e) {
        stopTimer();
    });
    eventDispatcher->addCustomEventListener("GameWin", [=](EventCustom* e) {
        stopTimer();
    });
}
void GameplayLayer::_setupEventHandlers() {
  auto dispatcher = Director::getInstance()->getEventDispatcher();
  
  auto diceDragStartedCallback = CC_CALLBACK_1(GameplayLayer::_handleActionDiceDragStarted, this);
  this->setDiceDragStartedListener(
    dispatcher->addCustomEventListener(EVT_ACTION_DICE_DRAG_STARTED, diceDragStartedCallback)
  );
  
  auto diceDragMovedCallback = CC_CALLBACK_1(GameplayLayer::_handleActionDiceDragMoved, this);
  this->setDiceDragMovedListener(
    dispatcher->addCustomEventListener(EVT_ACTION_DICE_DRAG_MOVED, diceDragMovedCallback)
  );
  
  auto diceDragEndedCallback = CC_CALLBACK_1(GameplayLayer::_handleActionDiceDragEnded, this);
  this->setDiceDragEndedListener(
    dispatcher->addCustomEventListener(EVT_ACTION_DICE_DRAG_ENDED, diceDragEndedCallback)
  );
}
void DungeonLayer::_setupEventHandlers() {
  auto dispatcher = Director::getInstance()->getEventDispatcher();
  
  auto lastTileHasBeenPlacedCallback = CC_CALLBACK_1(DungeonLayer::_handleLastTileHasBeenPlaced, this);
  this->setLastTileHasBeenPlacedListener(
    dispatcher->addCustomEventListener(EVT_LAST_TILE_HAS_BEEN_PLACED, lastTileHasBeenPlacedCallback)
  );
  
  auto monsterDiceGeneratedCallback = CC_CALLBACK_1(DungeonLayer::_handleMonsterDiceGenerated, this);
  this->setMonsterDiceGeneratedListener(
    dispatcher->addCustomEventListener(EVT_MONSTER_DICE_GENERATED, monsterDiceGeneratedCallback)
  );
  
  auto roomsPlacementsCallback = CC_CALLBACK_1(DungeonLayer::_handleRoomsPlacements, this);
  this->setRoomsPlacementsListener(
     dispatcher->addCustomEventListener(EVT_ROOMS_HAVE_BEEN_PLACED, roomsPlacementsCallback)
  );
  
  auto monsterMovedCallback = CC_CALLBACK_1(DungeonLayer::_handleMonsterMoved, this);
  this->setMonsterMovedListener(
     dispatcher->addCustomEventListener(EVT_MONSTER_MOVED, monsterMovedCallback)
  );
  
  auto monstersFinishedMovingCallback = CC_CALLBACK_1(DungeonLayer::_handleMonstersFinishedMoving, this);
  this->setMonstersFinishedMovingListener(
     dispatcher->addCustomEventListener(EVT_MONSTERS_FINISHED_MOVING, monstersFinishedMovingCallback)
  );
  
  auto monstersFinishedRisingCallback = CC_CALLBACK_1(DungeonLayer::_handleMonstersFinishedRising, this);
  this->setMonstersFinishedRisingListener(
     dispatcher->addCustomEventListener(EVT_MONSTERS_FINISHED_RISING, monstersFinishedRisingCallback)
  );
}
Beispiel #8
0
InventoryPanel::InventoryPanel(Inventory* inventory)
{
    Node::init();

    _inventory = inventory;
    _inventory->retain();

    _build();
    _update();

    auto eventDispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
    _inventoryChangedListener = eventDispatcher->addCustomEventListener(Inventory::ITEM_COUNT_CHANGED, [this](cocos2d::EventCustom* e) {
        _update();
    });
}
Beispiel #9
0
void DBCCArmatureNode::registerFrameEventHandler(cocos2d::LUA_FUNCTION func)
{
	unregisterFrameEventHandler();
	_frameEventHandler = func;

	auto dispatcher = getCCEventDispatcher();

	auto f = [this](cocos2d::EventCustom *event)
	{
		auto eventData = (dragonBones::EventData*)(event->getUserData());
		auto type = (int) eventData->getType();
		auto movementId = eventData->animationState->name;
		auto frameLabel = eventData->frameLabel;

		auto stack = cocos2d::LuaEngine::getInstance()->getLuaStack();
		stack->pushObject(this, "db.DBCCArmatureNode");
		stack->pushInt(type);
        stack->pushString(movementId.c_str(), movementId.size());
        stack->pushString(frameLabel.c_str(), frameLabel.size());
		stack->executeFunctionByHandler(_frameEventHandler, 4);
	};

	dispatcher->addCustomEventListener(dragonBones::EventData::ANIMATION_FRAME_EVENT, f);
}
int PlayerWin::run()
{
    FileUtils::getInstance()->setPopupNotify(false);

    INITCOMMONCONTROLSEX InitCtrls;
    InitCtrls.dwSize = sizeof(InitCtrls);
    InitCtrls.dwICC = ICC_WIN95_CLASSES;
    InitCommonControlsEx(&InitCtrls);

    // set QUICK_V3_ROOT
    const char *QUICK_V3_ROOT = getenv("QUICK_V3_ROOT");
    if (!QUICK_V3_ROOT || strlen(QUICK_V3_ROOT) == 0)
    {
        MessageBox("Please run \"setup_win.bat\", set Quick-Cocos2dx-Community root path.", "Quick-Cocos2dx-Community player error");
        return 1;
    }
	_project.setQuickCocos2dxRootPath(QUICK_V3_ROOT);

    // load project config from command line args
    vector<string> args;
    for (int i = 0; i < __argc; ++i)
    {
        wstring ws(__wargv[i]);
        string s;
        s.assign(ws.begin(), ws.end());
        args.push_back(s);
    }
    _project.parseCommandLine(args);

    if (_project.getProjectDir().empty())
    {
        if (args.size() >= 2)
        {
            // for Code IDE before RC2
            _project.setProjectDir(args.at(1));
        }
        else
        {
            _project.resetToWelcome();
        }
    }

    // set framework path
    if (!_project.isLoadPrecompiledFramework())
    {
		FileUtils::getInstance()->addSearchPath(_project.getQuickCocos2dxRootPath() + "quick/");
    }

    // create the application instance
    _app = new AppDelegate();
    _app->setProjectConfig(_project);

    // set window icon
    HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_PLAYER));

    // create console window
    if (_project.isShowConsole())
    {
        AllocConsole();
        _hwndConsole = GetConsoleWindow();
        if (_hwndConsole != NULL)
        {
            SendMessage(_hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon);
            SendMessage(_hwndConsole, WM_SETICON, ICON_SMALL, (LPARAM)icon);

            ShowWindow(_hwndConsole, SW_SHOW);
            BringWindowToTop(_hwndConsole);
            freopen("CONOUT$", "wt", stdout);
            freopen("CONOUT$", "wt", stderr);

            HMENU hmenu = GetSystemMenu(_hwndConsole, FALSE);
            if (hmenu != NULL)
            {
                DeleteMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
            }
        }
    }

    // log file
    if (_project.isWriteDebugLogToFile())
    {
        const string debugLogFilePath = _project.getDebugLogFilePath();
        _writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w");
        if (!_writeDebugLogFile)
        {
            CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str());
        }
    }

    // set environments
    SetCurrentDirectoryA(_project.getProjectDir().c_str());
    FileUtils::getInstance()->setSearchRootPath(_project.getProjectDir().c_str());
    FileUtils::getInstance()->setWritablePath(_project.getWritableRealPath().c_str());

    // check screen DPI
    HDC screen = GetDC(0);
    int dpi = GetDeviceCaps(screen, LOGPIXELSX);
    ReleaseDC(0, screen);

    // set scale with DPI
    //  96 DPI = 100 % scaling
    // 120 DPI = 125 % scaling
    // 144 DPI = 150 % scaling
    // 192 DPI = 200 % scaling
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#dpi_and_the_desktop_scaling_factor
    //
    // enable DPI-Aware with DeclareDPIAware.manifest
    // http://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx#declaring_dpi_awareness
    float screenScale = 1.0f;
    //if (dpi >= 120 && dpi < 144)
    //{
    //    screenScale = 1.25f;
    //}
    //else if (dpi >= 144 && dpi < 192)
    //{
    //    screenScale = 1.5f;
    //}
    //else if (dpi >= 192)
    //{
    //    screenScale = 2.0f;
    //}
    CCLOG("SCREEN DPI = %d, SCREEN SCALE = %0.2f", dpi, screenScale);

    // create opengl view
    Size frameSize = _project.getFrameSize();
    float frameScale = 1.0f;
    if (_project.isRetinaDisplay())
    {
        frameSize.width *= screenScale;
        frameSize.height *= screenScale;
    }
    else
    {
        frameScale = screenScale;
    }

    const Rect frameRect = Rect(0, 0, frameSize.width, frameSize.height);
    const bool isResize = _project.isResizeWindow();
    GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
	GLView::setGLContextAttrs(glContextAttrs);
    //auto glview = GLView::createWithRect("Quick-Cocos2dx-Community", frameRect, frameScale, isResize, false, true);
    auto glview = GLViewImpl::createWithRect("Quick-Cocos2dx-Community", frameRect, frameScale);
    _hwnd = glview->getWin32Window();
    SendMessage(_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon);
    SendMessage(_hwnd, WM_SETICON, ICON_SMALL, (LPARAM)icon);
    FreeResource(icon);

    auto director = Director::getInstance();
    director->setOpenGLView(glview);

    // set window position
    if (_project.getProjectDir().length())
    {
        setZoom(_project.getFrameScale()); 
    }
    Vec2 pos = _project.getWindowOffset();
    if (pos.x != 0 && pos.y != 0)
    {
        RECT rect;
        GetWindowRect(_hwnd, &rect);
        MoveWindow(_hwnd, pos.x, pos.y, rect.right - rect.left, rect.bottom - rect.top, FALSE);
    }

    // init player services
    initServices();

    loadLuaConfig();
    registerKeyboardEvent();

    // register event handlers
    auto eventDispatcher = director->getEventDispatcher();
    eventDispatcher->addCustomEventListener("APP.WINDOW_CLOSE_EVENT", CC_CALLBACK_1(PlayerWin::onWindowClose, this));
    eventDispatcher->addCustomEventListener("APP.WINDOW_RESIZE_EVENT", CC_CALLBACK_1(PlayerWin::onWindowResize, this));
    eventDispatcher->addCustomEventListener("APP.VIEW_SCALE", CC_CALLBACK_1(PlayerWin::onWindowScale, this));

    // prepare
    _project.dump();
    auto app = Application::getInstance();
    g_oldWindowProc = (WNDPROC)SetWindowLong(_hwnd, GWL_WNDPROC, (LONG)PlayerWin::windowProc);

    HWND hwnd = _hwnd;
    HWND hwndConsole = _hwndConsole;
    const ProjectConfig &project = _project;
    director->getScheduler()->schedule([hwnd, hwndConsole, project](float dt) {
        CC_UNUSED_PARAM(dt);
        ShowWindow(hwnd, SW_RESTORE);
        auto glview = dynamic_cast<GLViewImpl*>(Director::getInstance()->getOpenGLView());
        GLFWwindow *window = glview->getWindow();
        glfwShowWindow(window);
    }, this, 0.0f, 0, 0.001f, false, "SHOW_WINDOW_CALLBACK");

    if (project.isAppMenu() && GetMenu(hwnd))
    {
        // update window size
        RECT rect;
        GetWindowRect(_hwnd, &rect);
        MoveWindow(_hwnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top + GetSystemMetrics(SM_CYMENU), FALSE);
    }
    ShowWindow(_hwnd, SW_MINIMIZE);

    // startup message loop
    return app->run();
}