Beispiel #1
0
int MaterialWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: refresh((*reinterpret_cast< string(*)>(_a[1]))); break;
        case 1: currentMatChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 2: saveAll(); break;
        case 3: addNewMaterial(); break;
        case 4: nameChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 5: specChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 6: shineChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 7: colorChanged(); break;
        case 8: glowChanged(); break;
        case 9: currentTexChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 10: currentNormChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 11: uTexOffChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 12: vTexOffChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 13: uTexScaleChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 14: vTexScaleChanged((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 15: texRotateChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 16: normalChanged(); break;
        default: ;
        }
        _id -= 17;
    }
    return _id;
}
void AELoadedResourcesTreeView::createActions()
{
	_importModelAct = new QAction(tr("Import &model"), _contextMenu);
	_importModelAct->setStatusTip(tr("Import a new model into the resources"));
	connect(_importModelAct, SIGNAL(triggered()), this, SLOT(importModel()));

	_importTextureAct = new QAction(tr("Import &texture"), _contextMenu);
	_importTextureAct->setStatusTip(tr("Import a new texture into the resources"));
	connect(_importTextureAct, SIGNAL(triggered()), this, SLOT(importTexture()));

	_addNewMaterialAct = new QAction(tr("Add new m&aterial"), _contextMenu);
	_addNewMaterialAct->setStatusTip(tr("Add a new material to the resources"));
	connect(_addNewMaterialAct, SIGNAL(triggered()), this, SLOT(addNewMaterial()));

	_createModelInstanceAct = new QAction(tr("Create instance"), _contextMenu);
	_createModelInstanceAct->setStatusTip(tr("Creates a new instance of the selected model"));
	connect(_createModelInstanceAct, SIGNAL(triggered()), this, SLOT(createModelInstance()));
}