int MaterialWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: refresh((*reinterpret_cast< string(*)>(_a[1]))); break; case 1: currentMatChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 2: saveAll(); break; case 3: addNewMaterial(); break; case 4: nameChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 5: specChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 6: shineChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 7: colorChanged(); break; case 8: glowChanged(); break; case 9: currentTexChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 10: currentNormChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 11: uTexOffChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 12: vTexOffChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 13: uTexScaleChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 14: vTexScaleChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 15: texRotateChanged((*reinterpret_cast< int(*)>(_a[1]))); break; case 16: normalChanged(); break; default: ; } _id -= 17; } return _id; }
void AELoadedResourcesTreeView::createActions() { _importModelAct = new QAction(tr("Import &model"), _contextMenu); _importModelAct->setStatusTip(tr("Import a new model into the resources")); connect(_importModelAct, SIGNAL(triggered()), this, SLOT(importModel())); _importTextureAct = new QAction(tr("Import &texture"), _contextMenu); _importTextureAct->setStatusTip(tr("Import a new texture into the resources")); connect(_importTextureAct, SIGNAL(triggered()), this, SLOT(importTexture())); _addNewMaterialAct = new QAction(tr("Add new m&aterial"), _contextMenu); _addNewMaterialAct->setStatusTip(tr("Add a new material to the resources")); connect(_addNewMaterialAct, SIGNAL(triggered()), this, SLOT(addNewMaterial())); _createModelInstanceAct = new QAction(tr("Create instance"), _contextMenu); _createModelInstanceAct->setStatusTip(tr("Creates a new instance of the selected model")); connect(_createModelInstanceAct, SIGNAL(triggered()), this, SLOT(createModelInstance())); }