Beispiel #1
0
// IWritableNodeDefManager
content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
	// Pre-conditions
	assert(name != "");
	assert(name != "ignore");
	assert(name == def.name);

	content_t id = CONTENT_IGNORE;
	if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
		// Get new id
		id = allocateId();
		if (id == CONTENT_IGNORE) {
			warningstream << "NodeDefManager: Absolute "
				"limit reached" << std::endl;
			return CONTENT_IGNORE;
		}
		assert(id != CONTENT_IGNORE);
		addNameIdMapping(id, name);
	}
	m_content_features[id] = def;
	verbosestream << "NodeDefManager: registering content id \"" << id
		<< "\": name=\"" << def.name << "\""<<std::endl;

	getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
	fixSelectionBoxIntUnion();
	// Add this content to the list of all groups it belongs to
	// FIXME: This should remove a node from groups it no longer
	// belongs to when a node is re-registered
	for (const auto &group : def.groups) {
		const std::string &group_name = group.first;
		m_group_to_items[group_name].push_back(id);
	}
	return id;
}
Beispiel #2
0
// IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
	// Pre-conditions
	if (name == "")
		return CONTENT_IGNORE;
	if (name != def.name)
		return CONTENT_IGNORE;

	// Don't allow redefining ignore (but allow air and unknown)
	if (name == "ignore") {
		infostream << "NodeDefManager: WARNING: Ignoring "
			"CONTENT_IGNORE redefinition"<<std::endl;
		return CONTENT_IGNORE;
	}

	content_t id = CONTENT_IGNORE;
	if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
		// Get new id
		id = allocateId();
		if (id == CONTENT_IGNORE) {
			infostream << "NodeDefManager: WARNING: Absolute "
				"limit reached" << std::endl;
			return CONTENT_IGNORE;
		}
		if (id == CONTENT_IGNORE)
			return CONTENT_IGNORE;
		addNameIdMapping(id, name);
	}
	m_content_features[id] = def;
	verbosestream << "NodeDefManager: registering content id \"" << id
		<< "\": name=\"" << def.name << "\""<<std::endl;

	// Add this content to the list of all groups it belongs to
	// FIXME: This should remove a node from groups it no longer
	// belongs to when a node is re-registered
	for (ItemGroupList::const_iterator i = def.groups.begin();
		i != def.groups.end(); ++i) {
		std::string group_name = i->first;

		std::map<std::string, GroupItems>::iterator
			j = m_group_to_items.find(group_name);
		if (j == m_group_to_items.end()) {
			m_group_to_items[group_name].push_back(
				std::make_pair(id, i->second));
		} else {
			GroupItems &items = j->second;
			items.push_back(std::make_pair(id, i->second));
		}
	}
	return id;
}
Beispiel #3
0
	void BaseBot::registerInput(ParamList* param) const
	{	allocateId(param, 1); }