Beispiel #1
0
static int start_player(struct aurx *rx, struct audio *a)
{
	const struct aucodec *ac = rx->ac;
	uint32_t srate_dsp = get_srate(ac);
	int err;

	if (!ac)
		return 0;

	/* Optional resampler, if configured */
	if (a->cfg.srate_play && a->cfg.srate_play != srate_dsp
	    && !rx->resamp) {

		srate_dsp = a->cfg.srate_play;

		(void)re_printf("enable auplay resampler: %u --> %u Hz\n",
				get_srate(ac), srate_dsp);

		rx->sampv_rs = mem_zalloc(AUDIO_SAMPSZ * 2, NULL);
		if (!rx->sampv_rs)
			return ENOMEM;

		err = auresamp_alloc(&rx->resamp, AUDIO_SAMPSZ,
				     get_srate(ac), ac->ch,
				     srate_dsp, ac->ch);
		if (err)
			return err;
	}

	/* Start Audio Player */
	if (!rx->auplay && auplay_find(NULL)) {

		struct auplay_prm prm;

		prm.fmt        = AUFMT_S16LE;
		prm.srate      = srate_dsp;
		prm.ch         = ac->ch;
		prm.frame_size = calc_nsamp(prm.srate, prm.ch, rx->ptime);

		if (!rx->ab) {
			const size_t psize = 2 * prm.frame_size;

			err = aubuf_alloc(&rx->ab, psize * 1, psize * 8);
			if (err)
				return err;
		}

		err = auplay_alloc(&rx->auplay, a->cfg.play_mod,
				   &prm, a->cfg.play_dev,
				   auplay_write_handler, rx);
		if (err) {
			DEBUG_WARNING("start_player failed (%s.%s): %m\n",
				      a->cfg.play_mod,
				      a->cfg.play_dev, err);
			return err;
		}
	}

	return 0;
}
Beispiel #2
0
static int auloop_reset(struct audio_loop *al)
{
	struct auplay_prm auplay_prm;
	struct ausrc_prm ausrc_prm;
	const struct config *cfg = conf_config();
	int err;

	if (!cfg)
		return ENOENT;

	/* Optional audio codec */
	if (str_isset(aucodec))
		start_codec(al, aucodec);

	al->auplay = mem_deref(al->auplay);
	al->ausrc = mem_deref(al->ausrc);
	al->ab = mem_deref(al->ab);

	al->srate = configv[al->index].srate;
	al->ch    = configv[al->index].ch;
	al->fs    = al->srate * al->ch * PTIME / 1000;

	(void)re_printf("Audio-loop: %uHz, %dch\n", al->srate, al->ch);

	err = aubuf_alloc(&al->ab, 320, 0);
	if (err)
		return err;

	auplay_prm.fmt        = AUFMT_S16LE;
	auplay_prm.srate      = al->srate;
	auplay_prm.ch         = al->ch;
	auplay_prm.frame_size = al->fs;
	err = auplay_alloc(&al->auplay, cfg->audio.play_mod, &auplay_prm,
			   cfg->audio.play_dev, write_handler, al);
	if (err) {
		DEBUG_WARNING("auplay %s,%s failed: %m\n",
			      cfg->audio.play_mod, cfg->audio.play_dev,
			      err);
		return err;
	}

	ausrc_prm.fmt        = AUFMT_S16LE;
	ausrc_prm.srate      = al->srate;
	ausrc_prm.ch         = al->ch;
	ausrc_prm.frame_size = al->fs;
	err = ausrc_alloc(&al->ausrc, NULL, cfg->audio.src_mod,
			  &ausrc_prm, cfg->audio.src_dev,
			  read_handler, error_handler, al);
	if (err) {
		DEBUG_WARNING("ausrc %s,%s failed: %m\n", cfg->audio.src_mod,
			      cfg->audio.src_dev, err);
		return err;
	}

	return err;
}
Beispiel #3
0
/**
 * Play a tone from a PCM buffer
 *
 * @param playp    Pointer to allocated player object
 * @param tone     PCM buffer to play
 * @param srate    Sampling rate
 * @param ch       Number of channels
 * @param repeat   Number of times to repeat
 *
 * @return 0 if success, otherwise errorcode
 */
int play_tone(struct play **playp, struct mbuf *tone, uint32_t srate,
	      uint8_t ch, int repeat)
{
	struct auplay_prm wprm;
	struct play *play;
	int err;

	if (playp && *playp)
		return EALREADY;

	play = mem_zalloc(sizeof(*play), destructor);
	if (!play)
		return ENOMEM;

	tmr_init(&play->tmr);
	play->repeat = repeat;
	play->mb     = mem_ref(tone);

	err = lock_alloc(&play->lock);
	if (err)
		goto out;

	wprm.fmt        = AUFMT_S16LE;
	wprm.ch         = ch;
	wprm.srate      = srate;
	wprm.frame_size = srate * ch * 100 / 1000;

	err = auplay_alloc(&play->auplay, cfg_audio.alert_mod, &wprm,
			   cfg_audio.alert_dev, write_handler, play);
	if (err)
		goto out;

	list_append(&playl, &play->le, play);
	tmr_start(&play->tmr, 1000, tmr_polling, play);

 out:
	if (err) {
		mem_deref(play);
	}
	else if (playp) {
		play->playp = playp;
		*playp = play;
	}

	return err;
}
Beispiel #4
0
int audio_set_player(struct audio *au, const char *mod, const char *device, void *user_data)
{
	struct aurx *rx;
	int err;

	if (!au) return EINVAL;

	rx = &au->rx;

	/* stop the audio device first */
	rx->auplay = mem_deref(rx->auplay);

	err = auplay_alloc(&rx->auplay, mod, &rx->auplay_prm, device, auplay_write_handler, au, user_data);
	if (err) {
		DEBUG_WARNING("audio: set_player failed (%s.%s): %m\n", mod, device, err);
		return err;
    }
	re_printf("%H", aurx_print_pipeline, &au->rx);

	return 0;
}
Beispiel #5
0
int audio_set_player(struct audio *au, const char *mod, const char *device)
{
	struct aurx *rx;
	int err;

	if (!au)
		return EINVAL;

	rx = &au->rx;

	/* stop the audio device first */
	rx->auplay = mem_deref(rx->auplay);

	err = auplay_alloc(&rx->auplay, mod, &rx->auplay_prm, device,
			   auplay_write_handler, rx);
	if (err) {
		warning("audio: set_player failed (%s.%s): %m\n",
			mod, device, err);
		return err;
	}

	return 0;
}
Beispiel #6
0
static int auloop_reset(struct audio_loop *al)
{
	struct auplay_prm auplay_prm;
	struct ausrc_prm ausrc_prm;
	const struct config *cfg = conf_config();
	int err;

	if (!cfg)
		return ENOENT;

	/* Optional audio codec */
	if (str_isset(aucodec))
		start_codec(al, aucodec);

	/* audio player/source must be stopped first */
	al->auplay = mem_deref(al->auplay);
	al->ausrc  = mem_deref(al->ausrc);

	al->sampv  = mem_deref(al->sampv);
	al->ab     = mem_deref(al->ab);

	al->srate = configv[al->index].srate;
	al->ch    = configv[al->index].ch;

	if (str_isset(aucodec)) {
		al->sampc = al->srate * al->ch * PTIME / 1000;
		al->sampv = mem_alloc(al->sampc * 2, NULL);
		if (!al->sampv)
			return ENOMEM;
	}

	info("Audio-loop: %uHz, %dch\n", al->srate, al->ch);

	err = aubuf_alloc(&al->ab, 320, 0);
	if (err)
		return err;

	auplay_prm.srate      = al->srate;
	auplay_prm.ch         = al->ch;
	auplay_prm.ptime      = PTIME;
	err = auplay_alloc(&al->auplay, cfg->audio.play_mod, &auplay_prm,
			   cfg->audio.play_dev, write_handler, al);
	if (err) {
		warning("auloop: auplay %s,%s failed: %m\n",
			cfg->audio.play_mod, cfg->audio.play_dev,
			err);
		return err;
	}

	ausrc_prm.srate      = al->srate;
	ausrc_prm.ch         = al->ch;
	ausrc_prm.ptime      = PTIME;
	err = ausrc_alloc(&al->ausrc, NULL, cfg->audio.src_mod,
			  &ausrc_prm, cfg->audio.src_dev,
			  read_handler, error_handler, al);
	if (err) {
		warning("auloop: ausrc %s,%s failed: %m\n", cfg->audio.src_mod,
			cfg->audio.src_dev, err);
		return err;
	}

	return err;
}
Beispiel #7
0
static int start_player(struct aurx *rx, struct audio *a)
{
	const struct aucodec *ac = rx->ac;
	uint32_t srate_dsp = get_srate(ac);
	uint32_t channels_dsp;
	bool resamp = false;
	int err;

	if (!ac)
		return 0;

	channels_dsp = ac->ch;

	if (a->cfg.srate_play && a->cfg.srate_play != srate_dsp) {
		resamp = true;
		srate_dsp = a->cfg.srate_play;
	}
	if (a->cfg.channels_play && a->cfg.channels_play != channels_dsp) {
		resamp = true;
		channels_dsp = a->cfg.channels_play;
	}

	/* Optional resampler, if configured */
	if (resamp && !rx->sampv_rs) {

		info("audio: enable auplay resampler:"
		     " %uHz/%uch --> %uHz/%uch\n",
		     get_srate(ac), ac->ch, srate_dsp, channels_dsp);

		rx->sampv_rs = mem_zalloc(AUDIO_SAMPSZ * 2, NULL);
		if (!rx->sampv_rs)
			return ENOMEM;

		err = auresamp_setup(&rx->resamp,
				     get_srate(ac), ac->ch,
				     srate_dsp, channels_dsp);
		if (err) {
			warning("audio: could not setup auplay resampler"
				" (%m)\n", err);
			return err;
		}
	}

	/* Start Audio Player */
	if (!rx->auplay && auplay_find(NULL)) {

		struct auplay_prm prm;

		prm.srate      = srate_dsp;
		prm.ch         = channels_dsp;
		prm.ptime      = rx->ptime;

		if (!rx->aubuf) {
			size_t psize;

			psize = 2 * calc_nsamp(prm.srate, prm.ch, prm.ptime);

			err = aubuf_alloc(&rx->aubuf, psize * 1, psize * 8);
			if (err)
				return err;
		}

		err = auplay_alloc(&rx->auplay, a->cfg.play_mod,
				   &prm, rx->device,
				   auplay_write_handler, rx);
		if (err) {
			warning("audio: start_player failed (%s.%s): %m\n",
				a->cfg.play_mod, rx->device, err);
			return err;
		}
	}

	return 0;
}
Beispiel #8
0
static int auloop_reset(struct audio_loop *al, uint32_t srate, uint32_t ch)
{
	struct auplay_prm auplay_prm;
	struct ausrc_prm ausrc_prm;
	const struct config *cfg = conf_config();
	int err;

	if (!cfg)
		return ENOENT;

	if (cfg->audio.src_fmt != cfg->audio.play_fmt) {
		warning("auloop: ausrc_format and auplay_format"
			" must be the same\n");
		return EINVAL;
	}

	al->fmt = cfg->audio.src_fmt;

	/* audio player/source must be stopped first */
	al->auplay = mem_deref(al->auplay);
	al->ausrc  = mem_deref(al->ausrc);

	al->aubuf  = mem_deref(al->aubuf);

	al->srate = srate;
	al->ch    = ch;

	info("Audio-loop: %uHz, %dch, %s\n", al->srate, al->ch,
	     aufmt_name(al->fmt));

	err = aubuf_alloc(&al->aubuf, 320, 0);
	if (err)
		return err;

	auplay_prm.srate      = al->srate;
	auplay_prm.ch         = al->ch;
	auplay_prm.ptime      = PTIME;
	auplay_prm.fmt        = al->fmt;
	err = auplay_alloc(&al->auplay, baresip_auplayl(),
			   cfg->audio.play_mod, &auplay_prm,
			   cfg->audio.play_dev, write_handler, al);
	if (err) {
		warning("auloop: auplay %s,%s failed: %m\n",
			cfg->audio.play_mod, cfg->audio.play_dev,
			err);
		return err;
	}

	ausrc_prm.srate      = al->srate;
	ausrc_prm.ch         = al->ch;
	ausrc_prm.ptime      = PTIME;
	ausrc_prm.fmt        = al->fmt;
	err = ausrc_alloc(&al->ausrc, baresip_ausrcl(),
			  NULL, cfg->audio.src_mod,
			  &ausrc_prm, cfg->audio.src_dev,
			  read_handler, error_handler, al);
	if (err) {
		warning("auloop: ausrc %s,%s failed: %m\n", cfg->audio.src_mod,
			cfg->audio.src_dev, err);
		return err;
	}

	return err;
}