void MLevel::clear(void) { clearScenes(); m_updateQueue.clear(); m_clearQueue.clear(); m_FXManager.clear(); m_armatureAnimManager.clear(); m_textureManager.clear(); m_shaderManager.clear(); m_soundManager.clear(); m_meshManager.clear(); m_fontManager.clear(); m_armatureAnimManager.clear(); m_texturesAnimManager.clear(); m_materialsAnimManager.clear(); }
GlMetaNodeRenderer::~GlMetaNodeRenderer() { clearScenes(); }