void OculusDisplay::onDisable() { clearStatuses(); render_widget_->setVisible(false); if ( oculus_ ) { oculus_.reset(); } }
void EffortDisplay::clear() { clearStatuses(); robot_description_.clear(); }
void Selection3DDisplayCustom::updateTfPrefix() { clearStatuses(); context_->queueRender(); }
void Display::reset() { clearStatuses(); }
void DynamicRobotModel::updateTfPrefix() { clearStatuses(); context_->queueRender(); }
void RobotModelDisplay::clear() { robot_->clear(); clearStatuses(); robot_description_.clear(); }
void RobotModelDisplay::updateTfPrefix() { clearStatuses(); context_->queueRender(); }