Volatility FixedLocalVolSurface::localVolImpl(Time t, Real strike) const {
        t = std::min(times_.back(), std::max(t, times_.front()));

        const Size idx = std::distance(times_.begin(),
            std::lower_bound(times_.begin(), times_.end(), t));

        if (close_enough(t, times_[idx])) {
            if (strikes_[idx]->front() < strikes_[idx]->back())
                return localVolInterpol_[idx](strike, true);
            else
                return (*localVolMatrix_)[localVolMatrix_->rows()/2][idx];
        }
        else {
            Real earlierStrike = strike, laterStrike = strike;
            if (lowerExtrapolation_ == ConstantExtrapolation) {
                if (strike < strikes_[idx-1]->front())
                    earlierStrike = strikes_[idx-1]->front();
                if (strike < strikes_[idx]->front())
                    laterStrike = strikes_[idx]->front();
            }

            if (upperExtrapolation_ == ConstantExtrapolation) {
                if (strike > strikes_[idx-1]->back())
                    earlierStrike = strikes_[idx-1]->back();
                if (strike > strikes_[idx]->back())
                    laterStrike = strikes_[idx]->back();
            }

            const Real earlyVol =
                (strikes_[idx-1]->front() < strikes_[idx-1]->back())
                ? localVolInterpol_[idx-1](earlierStrike, true)
                : (*localVolMatrix_)[localVolMatrix_->rows()/2][idx-1];
            const Real laterVol = localVolInterpol_[idx](laterStrike, true);

            return earlyVol
                    + (laterVol-earlyVol)/(times_[idx]-times_[idx-1])
                      *(t-times_[idx-1]);
        }
    }
Beispiel #2
0
 Size TimeGrid::index(Time t) const {
     Size i = closestIndex(t);
     if (close_enough(t,times_[i])) {
         return i;
     } else {
         if (t < times_.front()) {
             QL_FAIL("using inadequate time grid: all nodes "
                     "are later than the required time t = "
                     << std::setprecision(12) << t
                     << " (earliest node is t1 = "
                     << std::setprecision(12) << times_.front() << ")");
         } else if (t > times_.back()) {
             QL_FAIL("using inadequate time grid: all nodes "
                     "are earlier than the required time t = "
                     << std::setprecision(12) << t
                     << " (latest node is t1 = "
                     << std::setprecision(12) << times_.back() << ")");
         } else {
             Size j, k;
             if (t > times_[i]) {
                 j = i;
                 k = i+1;
             } else {
                 j = i-1;
                 k = i;
             }
             QL_FAIL("using inadequate time grid: the nodes closest "
                     "to the required time t = "
                     << std::setprecision(12) << t
                     << " are t1 = "
                     << std::setprecision(12) << times_[j]
                     << " and t2 = "
                     << std::setprecision(12) << times_[k]);
         }
     }
 }
Beispiel #3
0
static inline GLuint
save_vertex(glb_data *d, const GLfloat * v)
{
	int         i;

	/* Inefficient, but we only do this a few times. Check to see if there's
	 * an existing vertex which is `close enough' to this one.
	 */
	for (i = 0; i < d->nr_vertices; ++i)
		if (close_enough(v, d->vertices[i]))
			return i;

	if (d->nr_vertices_allocated <= d->nr_vertices) {
		if (d->vertices == 0) {
			d->vertices = (vertex *) malloc(INCR(d->nr_vertices_allocated) * sizeof (vertex));
		} else {
			INCR_ALLOCATION(d->vertices, d->nr_vertices_allocated, vertex);
		}
	}
	d->vertices[d->nr_vertices][0] = v[0];
	d->vertices[d->nr_vertices][1] = v[1];
	d->vertices[d->nr_vertices][2] = v[2];
	return d->nr_vertices++;
}
Beispiel #4
0
    Real GoldsteinLineSearch::operator()(Problem& P, 
                                         EndCriteria::Type& ecType, 
                                         const EndCriteria& endCriteria, 
                                         const Real t_ini) 
    {
        Constraint& constraint = P.constraint();
        succeed_=true;
        bool maxIter = false;
        Real /*qtold,*/ t = t_ini; // see below, this is never used ?
        Size loopNumber = 0;

        Real q0 = P.functionValue();
        Real qp0 = P.gradientNormValue();
        
        Real tl = 0.0;
        Real tr = 0.0;

        qt_ = q0;
        qpt_ = (gradient_.empty()) ? qp0 : -DotProduct(gradient_,searchDirection_);

        // Initialize gradient
        gradient_ = Array(P.currentValue().size());
        // Compute new point
        xtd_ = P.currentValue();
        t = update(xtd_, searchDirection_, t, constraint);
        // Compute function value at the new point
        qt_ = P.value (xtd_);

        while ((qt_ - q0) < -beta_*t*qpt_ || (qt_ - q0) > -alpha_*t*qpt_) {
            if ((qt_ - q0) > -alpha_*t*qpt_)
                tr = t;
            else
                tl = t;
            ++loopNumber;
            
            // calculate the new step
            if (close_enough(tr, 0.0))
                t *= extrapolation_;
            else
                t = (tl + tr) / 2.0;

            // Store old value of the function
            // qtold = qt_; // this is never used ?
            // New point value
            xtd_ = P.currentValue();
            t = update(xtd_, searchDirection_, t, constraint);

            // Compute function value at the new point
            qt_ = P.value (xtd_);
            P.gradient (gradient_, xtd_);
            // and it squared norm
            maxIter = endCriteria.checkMaxIterations(loopNumber, ecType);

            if (maxIter)
                break;
        }

        if (maxIter)
            succeed_ = false;

        // Compute new gradient
        P.gradient(gradient_, xtd_);
        // and it squared norm
        qpt_ = DotProduct(gradient_, gradient_);

        // Return new step value
        return t;
    }
int main() {
   static_assert(close_enough(3,3), "...");
   static_assert(!close_enough(3.1,3.0), "...");
   static_assert(close_enough(3.000000000001,3.0), "...");
}
Beispiel #6
0
 inline bool close_enough(Real x, Real y) {
     return close_enough(x,y,42);
 }
Beispiel #7
0
int main() {
    static_assert(sizeof(double *) == sizeof(std::unique_ptr<double>), "...");
    static_assert(close_enough(3, 3), "...");
    static_assert(!close_enough(3.1, 3.0), "...");
    static_assert(close_enough(3.000000000001, 3.0), "...");
}
Beispiel #8
0
constexpr bool close_enough(T a, T b) {
    return close_enough(a, b, std::conditional_t<
            std::is_floating_point<T>::value, floating_point, exact
    >{});
}
/**
 * Function ConvertOutlineToPolygon
 * build a polygon (with holes) from a DRAWSEGMENT list, which is expected to be
 * a outline, therefore a closed main outline with perhaps closed inner outlines.
 * These closed inner outlines are considered as holes in the main outline
 * @param aSegList the initial list of drawsegments (only lines, circles and arcs).
 * @param aPolygons will contain the complex polygon.
 * @param aTolerance is the max distance between points that is still accepted as connected (internal units)
 * @param aErrorText is a wxString to return error message.
 * @param aErrorLocation is the optional position of the error in the outline
 */
bool ConvertOutlineToPolygon( std::vector<DRAWSEGMENT*>& aSegList, SHAPE_POLY_SET& aPolygons,
                              wxString* aErrorText, unsigned int aTolerance, wxPoint* aErrorLocation )
{
    if( aSegList.size() == 0 )
        return true;

    wxString msg;

    // Make a working copy of aSegList, because the list is modified during calculations
    std::vector< DRAWSEGMENT* > segList = aSegList;

    DRAWSEGMENT* graphic;
    wxPoint prevPt;

    // Find edge point with minimum x, this should be in the outer polygon
    // which will define the perimeter Edge.Cuts polygon.
    wxPoint xmin    = wxPoint( INT_MAX, 0 );
    int     xmini   = 0;

    for( size_t i = 0; i < segList.size(); i++ )
    {
        graphic = (DRAWSEGMENT*) segList[i];

        switch( graphic->GetShape() )
        {
        case S_SEGMENT:
            {
                if( graphic->GetStart().x < xmin.x )
                {
                    xmin    = graphic->GetStart();
                    xmini   = i;
                }

                if( graphic->GetEnd().x < xmin.x )
                {
                    xmin    = graphic->GetEnd();
                    xmini   = i;
                }
            }
            break;

        case S_ARC:
            // Freerouter does not yet understand arcs, so approximate
            // an arc with a series of short lines and put those
            // line segments into the !same! PATH.
            {
                wxPoint  pstart = graphic->GetArcStart();
                wxPoint  center = graphic->GetCenter();
                double   angle  = -graphic->GetAngle();
                double   radius = graphic->GetRadius();
                int      steps  = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );
                wxPoint  pt;

                for( int step = 1; step<=steps; ++step )
                {
                    double rotation = ( angle * step ) / steps;

                    pt = pstart;

                    RotatePoint( &pt, center, rotation );

                    if( pt.x < xmin.x )
                    {
                        xmin  = pt;
                        xmini = i;
                    }
                }
            }
            break;

        case S_CIRCLE:
            {
                wxPoint pt = graphic->GetCenter();

                // pt has minimum x point
                pt.x -= graphic->GetRadius();

                // when the radius <= 0, this is a mal-formed circle. Skip it
                if( graphic->GetRadius() > 0 && pt.x < xmin.x )
                {
                    xmin  = pt;
                    xmini = i;
                }
            }
            break;

        case S_CURVE:
            {
                graphic->RebuildBezierToSegmentsPointsList( graphic->GetWidth() );

                for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                {
                    wxPoint pt = graphic->GetBezierPoints()[jj];

                    if( pt.x < xmin.x )
                    {
                        xmin  = pt;
                        xmini = i;
                    }
                }
            }
            break;

        case S_POLYGON:
            {
                const auto poly = graphic->GetPolyShape();
                MODULE* module = aSegList[0]->GetParentModule();
                double orientation = module ? module->GetOrientation() : 0.0;
                VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

                for( auto iter = poly.CIterate(); iter; iter++ )
                {
                    auto pt = *iter;
                    RotatePoint( pt, orientation );
                    pt += offset;

                    if( pt.x < xmin.x )
                    {
                        xmin.x = pt.x;
                        xmin.y = pt.y;
                        xmini = i;
                    }
                }
            }
            break;
        default:
            break;
        }
    }

    // Grab the left most point, assume its on the board's perimeter, and see if we
    // can put enough graphics together by matching endpoints to formulate a cohesive
    // polygon.

    graphic = (DRAWSEGMENT*) segList[xmini];

    // The first DRAWSEGMENT is in 'graphic', ok to remove it from 'items'
    segList.erase( segList.begin() + xmini );

    // Output the Edge.Cuts perimeter as circle or polygon.
    if( graphic->GetShape() == S_CIRCLE )
    {
        int steps = GetArcToSegmentCount( graphic->GetRadius(), ARC_LOW_DEF, 360.0 );
        TransformCircleToPolygon( aPolygons, graphic->GetCenter(), graphic->GetRadius(), steps );
    }
    else if( graphic->GetShape() == S_POLYGON )
    {
        MODULE* module = graphic->GetParentModule();     // NULL for items not in footprints
        double orientation = module ? module->GetOrientation() : 0.0;
        VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

        aPolygons.NewOutline();

        for( auto it = graphic->GetPolyShape().CIterate( 0 ); it; it++ )
        {
            auto pt = *it;
            RotatePoint( pt, orientation );
            pt += offset;
            aPolygons.Append( pt );
        }
    }
    else
    {
        // Polygon start point. Arbitrarily chosen end of the
        // segment and build the poly from here.

        wxPoint startPt = wxPoint( graphic->GetEnd() );
        prevPt = graphic->GetEnd();
        aPolygons.NewOutline();
        aPolygons.Append( prevPt );

        // Do not append the other end point yet of this 'graphic', this first
        // 'graphic' might be an arc or a curve.

        for(;;)
        {
            switch( graphic->GetShape() )
            {
            case S_SEGMENT:
                {
                    wxPoint  nextPt;

                    // Use the line segment end point furthest away from
                    // prevPt as we assume the other end to be ON prevPt or
                    // very close to it.

                    if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        nextPt = graphic->GetEnd();
                    else
                        nextPt = graphic->GetStart();

                    aPolygons.Append( nextPt );
                    prevPt = nextPt;
                }
                break;

            case S_ARC:
                // We do not support arcs in polygons, so approximate
                // an arc with a series of short lines and put those
                // line segments into the !same! PATH.
                {
                    wxPoint pstart  = graphic->GetArcStart();
                    wxPoint pend    = graphic->GetArcEnd();
                    wxPoint pcenter = graphic->GetCenter();
                    double  angle   = -graphic->GetAngle();
                    double  radius  = graphic->GetRadius();
                    int     steps   = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );

                    if( !close_enough( prevPt, pstart, aTolerance ) )
                    {
                        wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );

                        angle = -angle;
                        std::swap( pstart, pend );
                    }

                    wxPoint nextPt;

                    for( int step = 1; step<=steps; ++step )
                    {
                        double rotation = ( angle * step ) / steps;
                        nextPt = pstart;
                        RotatePoint( &nextPt, pcenter, rotation );

                        aPolygons.Append( nextPt );
                    }

                    prevPt = nextPt;
                }
                break;

            case S_CURVE:
                // We do not support Bezier curves in polygons, so approximate
                // with a series of short lines and put those
                // line segments into the !same! PATH.
                {
                    wxPoint  nextPt;
                    bool reverse = false;

                    // Use the end point furthest away from
                    // prevPt as we assume the other end to be ON prevPt or
                    // very close to it.

                    if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        nextPt = graphic->GetEnd();
                    else
                    {
                        nextPt = graphic->GetStart();
                        reverse = true;
                    }

                    if( reverse )
                    {
                        for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
                            aPolygons.Append( graphic->GetBezierPoints()[jj] );
                    }
                    else
                    {
                        for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                            aPolygons.Append( graphic->GetBezierPoints()[jj] );
                    }

                    prevPt = nextPt;
                }
                break;

            default:
                if( aErrorText )
                {
                    msg.Printf( "Unsupported DRAWSEGMENT type %s.",
                                BOARD_ITEM::ShowShape( graphic->GetShape() ) );

                    *aErrorText << msg << "\n";
                }

                if( aErrorLocation )
                    *aErrorLocation = graphic->GetPosition();

                return false;
            }

            // Get next closest segment.

            graphic = findPoint( prevPt, segList, aTolerance );

            // If there are no more close segments, check if the board
            // outline polygon can be closed.

            if( !graphic )
            {
                if( close_enough( startPt, prevPt, aTolerance ) )
                {
                    // Close the polygon back to start point
                    // aPolygons.Append( startPt ); // not needed
                }
                else
                {
                    if( aErrorText )
                    {
                        msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
                                    StringFromValue( MILLIMETRES, prevPt.x, true ),
                                    StringFromValue( MILLIMETRES, prevPt.y, true ) );

                        *aErrorText << msg << "\n";
                    }

                    if( aErrorLocation )
                        *aErrorLocation = prevPt;

                    return false;
                }
                break;
            }
        }
    }

    while( segList.size() )
    {
        // emit a signal layers keepout for every interior polygon left...
        int hole = aPolygons.NewHole();

        graphic = (DRAWSEGMENT*) segList[0];
        segList.erase( segList.begin() );

        // Both circles and polygons on the edge cuts layer are closed items that
        // do not connect to other elements, so we process them independently
        if( graphic->GetShape() == S_POLYGON )
        {
            MODULE* module = graphic->GetParentModule();     // NULL for items not in footprints
            double orientation = module ? module->GetOrientation() : 0.0;
            VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

            for( auto it = graphic->GetPolyShape().CIterate(); it; it++ )
            {
                auto val = *it;
                RotatePoint( val, orientation );
                val += offset;

                aPolygons.Append( val, -1, hole );
            }
        }
        else if( graphic->GetShape() == S_CIRCLE )
        {
            // make a circle by segments;
            wxPoint  center  = graphic->GetCenter();
            double   angle   = 3600.0;
            wxPoint  start   = center;
            int      radius  = graphic->GetRadius();
            int      steps   = GetArcToSegmentCount( radius, ARC_LOW_DEF, 360.0 );
            wxPoint  nextPt;

            start.x += radius;

            for( int step = 0; step < steps; ++step )
            {
                double rotation = ( angle * step ) / steps;
                nextPt = start;
                RotatePoint( &nextPt.x, &nextPt.y, center.x, center.y, rotation );
                aPolygons.Append( nextPt, -1, hole );
            }
        }
        else
        {
            // Polygon start point. Arbitrarily chosen end of the
            // segment and build the poly from here.

            wxPoint startPt( graphic->GetEnd() );
            prevPt = graphic->GetEnd();
            aPolygons.Append( prevPt, -1, hole );

            // do not append the other end point yet, this first 'graphic' might be an arc
            for(;;)
            {
                switch( graphic->GetShape() )
                {
                case S_SEGMENT:
                    {
                        wxPoint nextPt;

                        // Use the line segment end point furthest away from
                        // prevPt as we assume the other end to be ON prevPt or
                        // very close to it.

                        if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        {
                            nextPt = graphic->GetEnd();
                        }
                        else
                        {
                            nextPt = graphic->GetStart();
                        }

                        prevPt = nextPt;
                        aPolygons.Append( prevPt, -1, hole );
                    }
                    break;

                case S_ARC:
                    // Freerouter does not yet understand arcs, so approximate
                    // an arc with a series of short lines and put those
                    // line segments into the !same! PATH.
                    {
                        wxPoint pstart  = graphic->GetArcStart();
                        wxPoint pend    = graphic->GetArcEnd();
                        wxPoint pcenter = graphic->GetCenter();
                        double  angle   = -graphic->GetAngle();
                        int     radius  = graphic->GetRadius();
                        int     steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );

                        if( !close_enough( prevPt, pstart, aTolerance ) )
                        {
                            wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );

                            angle = -angle;
                            std::swap( pstart, pend );
                        }

                        wxPoint nextPt;

                        for( int step = 1; step <= steps; ++step )
                        {
                            double rotation = ( angle * step ) / steps;

                            nextPt = pstart;
                            RotatePoint( &nextPt, pcenter, rotation );

                            aPolygons.Append( nextPt, -1, hole );
                        }

                        prevPt = nextPt;
                    }
                    break;

                case S_CURVE:
                    // We do not support Bezier curves in polygons, so approximate
                    // with a series of short lines and put those
                    // line segments into the !same! PATH.
                    {
                        wxPoint  nextPt;
                        bool reverse = false;

                        // Use the end point furthest away from
                        // prevPt as we assume the other end to be ON prevPt or
                        // very close to it.

                        if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                            nextPt = graphic->GetEnd();
                        else
                        {
                            nextPt = graphic->GetStart();
                            reverse = true;
                        }

                        if( reverse )
                        {
                            for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
                                aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
                        }
                        else
                        {
                            for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                                aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
                        }

                        prevPt = nextPt;
                    }
                    break;

                default:
                    if( aErrorText )
                    {
                        msg.Printf( "Unsupported DRAWSEGMENT type %s.",
                                    BOARD_ITEM::ShowShape( graphic->GetShape() ) );

                        *aErrorText << msg << "\n";
                    }

                    if( aErrorLocation )
                        *aErrorLocation = graphic->GetPosition();

                    return false;
                }

                // Get next closest segment.

                graphic = findPoint( prevPt, segList, aTolerance );

                // If there are no more close segments, check if polygon
                // can be closed.

                if( !graphic )
                {
                    if( close_enough( startPt, prevPt, aTolerance ) )
                    {
                        // Close the polygon back to start point
                        // aPolygons.Append( startPt, -1, hole );   // not needed
                    }
                    else
                    {
                        if( aErrorText )
                        {
                            msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
                                        StringFromValue( MILLIMETRES, prevPt.x, true ),
                                        StringFromValue( MILLIMETRES, prevPt.y, true ) );

                            *aErrorText << msg << "\n";
                        }

                        if( aErrorLocation )
                            *aErrorLocation = prevPt;

                        return false;
                    }
                    break;
                }
            }
        }
    }

    return true;
}
Beispiel #10
0
 inline bool DiscretizedAsset::isOnTime(Time t) const {
     const TimeGrid& grid = method()->timeGrid();
     return close_enough(grid[grid.index(t)],time());
 }
Beispiel #11
0
 inline void DiscretizedAsset::postAdjustValues() {
     if (!close_enough(time(),latestPostAdjustment_)) {
         postAdjustValuesImpl();
         latestPostAdjustment_ = time();
     }
 }