void SERVER_DISPATCH_APIENTRY
crServerDispatchBindBufferARB(GLenum target, GLuint buffer)
{
    crStateBindBufferARB(target, buffer);
    cr_server.head_spu->dispatch_table.BindBufferARB(target, crStateGetBufferHWID(buffer));
}
Beispiel #2
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static void ARRAYSPU_APIENTRY
arrayspu_BindBufferARB( GLenum target, GLuint buffer )
{
	crStateBindBufferARB(target, buffer);
}
/*
 * Need to update our local state for vertex arrays.
 */
void PACKSPU_APIENTRY
packspu_BindBufferARB( GLenum target, GLuint buffer )
{
    crStateBindBufferARB(target, buffer);
    crPackBindBufferARB(target, buffer);
}