void SERVER_DISPATCH_APIENTRY crServerDispatchBindBufferARB(GLenum target, GLuint buffer) { crStateBindBufferARB(target, buffer); cr_server.head_spu->dispatch_table.BindBufferARB(target, crStateGetBufferHWID(buffer)); }
static void ARRAYSPU_APIENTRY arrayspu_BindBufferARB( GLenum target, GLuint buffer ) { crStateBindBufferARB(target, buffer); }
/* * Need to update our local state for vertex arrays. */ void PACKSPU_APIENTRY packspu_BindBufferARB( GLenum target, GLuint buffer ) { crStateBindBufferARB(target, buffer); crPackBindBufferARB(target, buffer); }