Beispiel #1
0
int main (int argc, char* argv[])
{
    osg::ArgumentParser arguments(&argc, argv);
    osgViewer::Viewer viewer(arguments);

    osgGA::TrackballManipulator* manipulator = new osgGA::TrackballManipulator();
    viewer.setCameraManipulator(manipulator);
  
    osg::Group* root = new osg::Group;
    root->setInitialBound(osg::BoundingSphere(osg::Vec3(10,0,10), 30));
    root->addChild(createAxis());

    osg::MatrixTransform* node = setupAnimtkNode();
    node->addChild(createAxis());
    root->addChild(node);

    viewer.setSceneData( root );
    viewer.realize();

    while (!viewer.done()) 
    {
        viewer.frame();
    }

}
osg::Node* createModel()
{
    // create the root node which will hold the model.
    osg::Group *root = new osg::Group();

    // add the drawable into a single geode to be shared...
    osg::Billboard *center = new osg::Billboard();

    center->setMode(osg::Billboard::POINT_ROT_EYE);
    center->addDrawable(
        createSquare(osg::Vec3(-0.5f, 0.0f, -0.5f), osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f), osgDB::readImageFile("Images/reflect.rgb")),
        osg::Vec3(0.0f, 0.0f, 0.0f));

    osg::Billboard *x_arrow = new osg::Billboard();
    x_arrow->setMode(osg::Billboard::AXIAL_ROT);
    x_arrow->setAxis(osg::Vec3(1.0f, 0.0f, 0.0f));
    x_arrow->setNormal(osg::Vec3(0.0f, -1.0f, 0.0f));
    x_arrow->addDrawable(
        createSquare(osg::Vec3(-0.5f, 0.0f, -0.5f), osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f), osgDB::readImageFile("Cubemap_axis/posx.png")),
        osg::Vec3(5.0f, 0.0f, 0.0f));

    osg::Billboard *y_arrow = new osg::Billboard();
    y_arrow->setMode(osg::Billboard::AXIAL_ROT);
    y_arrow->setAxis(osg::Vec3(0.0f, 1.0f, 0.0f));
    y_arrow->setNormal(osg::Vec3(1.0f, 0.0f, 0.0f));
    y_arrow->addDrawable(
        createSquare(osg::Vec3(0.0f, -0.5f, -0.5f), osg::Vec3(0.0f, 1.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f), osgDB::readImageFile("Cubemap_axis/posy.png")),
        osg::Vec3(0.0f, 5.0f, 0.0f));

    osg::Billboard *z_arrow = new osg::Billboard();
    z_arrow->setMode(osg::Billboard::AXIAL_ROT);
    z_arrow->setAxis(osg::Vec3(0.0f, 0.0f, 1.0f));
    z_arrow->setNormal(osg::Vec3(0.0f, -1.0f, 0.0f));
    z_arrow->addDrawable(
        createSquare(osg::Vec3(-0.5f, 0.0f, -0.5f), osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f), osgDB::readImageFile("Cubemap_axis/posz.png")),
        osg::Vec3(0.0f, 0.0f, 5.0f));



    osg::Geode *axis = new osg::Geode();
    axis->addDrawable(createAxis(osg::Vec3(0.0f, 0.0f, 0.0f), osg::Vec3(5.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 5.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 5.0f)));


    root->addChild(center);
    root->addChild(x_arrow);
    root->addChild(y_arrow);
    root->addChild(z_arrow);
    root->addChild(axis);

    return root;
}
Beispiel #3
0
SpecialMatrix::MatrixViewer::MatrixViewer( Data::Graph* matrixGraph, QString fileName )
{
	this->matrixGraph = matrixGraph;
	this->connections = new SpecialMatrix::NodeConnections();

	fileParser = new SpecialMatrix::FileParser( fileName, matrixGraph, connections );

	createAxis();
	connections->setNodePositionsArrayField( 0, 0, true );

	adjustPositions();

	//printout nodePositionsArray
	/*for(size_t i=0; i<connections->getNodePositionsArray().size(); i++) {
		for(size_t j=0; j<connections->getNodePositionsArray().size(); j++) {
			if(connections->getNodePositionsArrayField(i, j))
				printf("1");
			else
				printf("0");
		}
		printf("\n");
	}*/

	//printout connectedNodes
	/*QMapIterator<qlonglong, QList<qlonglong>* > i(*connections->getConnectedNodes());

	while ( i.hasNext() ) {
		i.next();
		QList<qlonglong>* list = i.value();
		qDebug() << i.key() << "size: " << list->size() << " list has these connected nodes: ";

		for(int j=0; j<list->size(); j++) {
			qDebug() << list->at(j);
		}
	}*/

}
 void apply(osg::Transform& node) {
     osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
     if (bone)
         bone->addChild(createAxis());
     traverse(node);
 }
int main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc, argv);
    arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an example for viewing osgAnimation animations.");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","List command line options.");
    arguments.getApplicationUsage()->addCommandLineOption("--drawbone","draw helps to display bones.");

    if (arguments.read("-h") || arguments.read("--help"))
    {
        arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
        return 0;
    }

    if (arguments.argc()<=1)
    {
        arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
        return 1;
    }

    bool drawBone = false;
    if (arguments.read("--drawbone"))
        drawBone = true;

    osgViewer::Viewer viewer(arguments);
    osg::ref_ptr<osg::Group> group = new osg::Group();

    osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments)); //dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
    if(!node)
    {
        std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        return 1;
    }

    // Set our Singleton's model.
    AnimationManagerFinder finder;
    node->accept(finder);
    if (finder._am.valid())
    {

        std::string playModeOpt;
        if (arguments.read("--play-mode", playModeOpt))
        {
            osgAnimation::Animation::PlayMode playMode = osgAnimation::Animation::LOOP;
            if (osgDB::equalCaseInsensitive(playModeOpt, "ONCE")) playMode = osgAnimation::Animation::ONCE;
            else if (osgDB::equalCaseInsensitive(playModeOpt, "STAY")) playMode = osgAnimation::Animation::STAY;
            else if (osgDB::equalCaseInsensitive(playModeOpt, "LOOP")) playMode = osgAnimation::Animation::LOOP;
            else if (osgDB::equalCaseInsensitive(playModeOpt, "PPONG")) playMode = osgAnimation::Animation::PPONG;

            for (osgAnimation::AnimationList::const_iterator animIter = finder._am->getAnimationList().begin();
                    animIter != finder._am->getAnimationList().end(); ++animIter)
            {
                (*animIter)->setPlayMode(playMode);
            }
        }

        node->setUpdateCallback(finder._am.get());
        AnimtkViewerModelController::setModel(finder._am.get());
    }
    else
    {
        osg::notify(osg::WARN) << "no osgAnimation::AnimationManagerBase found in the subgraph, no animations available" << std::endl;
    }

    if (drawBone) {
        osg::notify(osg::INFO) << "Add Bones Helper" << std::endl;
        AddHelperBone addHelper;
        node->accept(addHelper);
    }
    node->addChild(createAxis());

    AnimtkViewerGUI* gui    = new AnimtkViewerGUI(&viewer, WIDTH, HEIGHT, 0x1234);
    osg::Camera*     camera = gui->createParentOrthoCamera();

    node->setNodeMask(0x0001);

    group->addChild(node);
    group->addChild(camera);

    viewer.addEventHandler(new AnimtkKeyEventHandler());
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
    viewer.addEventHandler(new osgWidget::MouseHandler(gui));
    viewer.addEventHandler(new osgWidget::KeyboardHandler(gui));
    viewer.addEventHandler(new osgWidget::ResizeHandler(gui, camera));
    viewer.setSceneData(group.get());

    viewer.setUpViewInWindow(40, 40, WIDTH, HEIGHT);

    return viewer.run();
}
Beispiel #6
0
int main(int argc, char** argv)
{
    osg::ArgumentParser arguments(&argc, argv);
    arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is an example for viewing osgAnimation animations.");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","List command line options.");
    arguments.getApplicationUsage()->addCommandLineOption("--drawbone","draw helps to display bones.");

    if (arguments.read("-h") || arguments.read("--help"))
    {
        arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
        return 0;
    }

    //if (arguments.argc()<=1)
    //{
    //    arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
    //    return 1;
    //}

    bool drawBone = true;
    if (arguments.read("--drawbone"))
        drawBone = true;

    osgViewer::Viewer viewer(arguments);
    osg::ref_ptr<osg::Group> group = new osg::Group();

    osg::Group* node = dynamic_cast<osg::Group*>(osgDB::readNodeFile("C:/Matej/test_1.osg"));
		//dynamic_cast<osg::Group*>(osgDB::readNodeFiles(arguments)); //dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
    if(!node)
    {
        std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        return 1;
    }

	cutSimulation(node);

    // Set our Singleton's model.
    AnimationManagerFinder finder;
    node->accept(finder);
    if (finder._am.valid()) {
        node->setUpdateCallback(finder._am.get());
        AnimtkViewerModelController::setModel(finder._am.get());

		osgAnimation::BasicAnimationManager* model = finder._am.get();
		const osgAnimation::AnimationList & lstAnimation = model->getAnimationList();
		const osg::ref_ptr<osgAnimation::Animation> & canim = *(lstAnimation.begin());
		osg::ref_ptr<osgAnimation::Animation> & anim = const_cast<osg::ref_ptr<osgAnimation::Animation> &>(canim);

	} else {
        osg::notify(osg::WARN) << "no osgAnimation::AnimationManagerBase found in the subgraph, no animations available" << std::endl;
    }

    if (drawBone) {
        osg::notify(osg::INFO) << "Add Bones Helper" << std::endl;
        AddHelperBone addHelper;
        node->accept(addHelper);
    }
    node->addChild(createAxis());

    AnimtkViewerGUI* gui    = new AnimtkViewerGUI(&viewer, WIDTH, HEIGHT, 0x1234);
    osg::Camera*     camera = gui->createParentOrthoCamera();

    node->setNodeMask(0x0001);

    group->addChild(node);
    group->addChild(camera);

    viewer.addEventHandler(new AnimtkKeyEventHandler());
    viewer.addEventHandler(new osgViewer::StatsHandler());
    viewer.addEventHandler(new osgViewer::WindowSizeHandler());
    viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
    viewer.addEventHandler(new osgWidget::MouseHandler(gui));
    viewer.addEventHandler(new osgWidget::KeyboardHandler(gui));
    viewer.addEventHandler(new osgWidget::ResizeHandler(gui, camera));
    //viewer.setSceneData(group.get());

    viewer.setUpViewInWindow(40, 40, WIDTH, HEIGHT);

	 // Create the root node Group.
	osg::ref_ptr<osg::Group> root = new osg::Group;
	// Read the object
	//osg::ref_ptr<osg::Node> cow = osgDB::readNodeFile( "D:/Programs64/OSG/Data/OpenSceneGraph-Data-3.0.0/cow.osg" );
	// Define a matrix transform 
	osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
	// Set scene graph
	mt->addChild(group);
	root->addChild(mt);

	// Create animation path
	osg::ref_ptr<osg::AnimationPath> path = new osg::AnimationPath;
	
	// Define control points
	osg::AnimationPath::ControlPoint CP0(osg::Vec3( 0.f, 5.f, 0.f ));
	osg::AnimationPath::ControlPoint CP1(osg::Vec3( -2.5f, -2.5f, 0.f ),osg::Quat(-osg::PI/4,osg::Vec3( 0.f, 0.f, 1.f ))
		);
	//osg::AnimationPath::ControlPoint CP2 (osg::Vec3( -2.f, -1.f, 0.f ),osg::Quat(-osg::PI*2/6,osg::Vec3( 0.f, 0.f, 1.f )),osg::Vec3( 0.5f, 0.5f, 0.5f ));
	//osg::AnimationPath::ControlPoint CP3 (osg::Vec3( 2.f, -1.f, 0.f ),osg::Quat(-osg::PI*3/6,osg::Vec3( 0.f, 0.f, 1.f )));
	//osg::AnimationPath::ControlPoint CP4 (osg::Vec3( 2.f, 1.f, 0.f ));

	// Insert them to the path
	path->insert( 0.0f, CP0 ); // time, point
	path->insert( 1.0f, CP1 );
	//path->insert( 2.0f, CP2 );
	//path->insert( 3.0f, CP3 );
	//path->insert( 4.0f, CP4 );	
	//path->setLoopMode(osg::AnimationPath::LoopMode::SWING);

	// Define animation path callback
	osg::ref_ptr<osg::AnimationPathCallback> APCallback = new osg::AnimationPathCallback(path.get() );
	
	// Update the matrix transform
	mt->setUpdateCallback( APCallback.get() );

	viewer.setSceneData(root.get());

    return viewer.run();
}
Beispiel #7
0
MInput::MInput(void)
{
	// ASCII keys
	char name[2] = {0, 0};
	for(int i=65; i<=90; i++)
    {
		name[0] = i;
		createKey(name);
	}
    
    // create touch data
    for(int i=0; i<10; i++)
    {
        m_touches[i] = TouchData();
    }

	// keyboard keys
	createKey("BACKSPACE");
	createKey("TAB");
	createKey("ESCAPE");
	createKey("SPACE");
	createKey("DELETE");
	createKey("0");
	createKey("1");
	createKey("2");
	createKey("3");
	createKey("4");
	createKey("5");
	createKey("6");
	createKey("7");
	createKey("8");
	createKey("9");
	createKey("ENTER");
	createKey("UP");
	createKey("DOWN");
	createKey("LEFT");
	createKey("RIGHT");
	createKey("F1");
	createKey("F2");
	createKey("F3");
	createKey("F4");
	createKey("F5");
	createKey("F6");
	createKey("F7");
	createKey("F8");
	createKey("F9");
	createKey("F10");
	createKey("F11");
	createKey("F12");
	createKey("RSHIFT");
	createKey("LSHIFT");
	createKey("RCONTROL");
	createKey("LCONTROL");
	createKey("RALT");
	createKey("LALT");

	// mouse keys
	createKey("MOUSE_BUTTON1");
	createKey("MOUSE_BUTTON2");
	createKey("MOUSE_BUTTON3");

	// joystick keys
	createKey("JOY1_BUTTON1");
	createKey("JOY1_BUTTON2");
	createKey("JOY1_BUTTON3");
	createKey("JOY1_BUTTON4");
	createKey("JOY1_BUTTON5");
	createKey("JOY1_BUTTON6");
	createKey("JOY1_BUTTON7");
	createKey("JOY1_BUTTON8");

	createKey("JOY2_BUTTON1");
	createKey("JOY2_BUTTON2");
	createKey("JOY2_BUTTON3");
	createKey("JOY2_BUTTON4");
	createKey("JOY2_BUTTON5");
	createKey("JOY2_BUTTON6");
	createKey("JOY2_BUTTON7");
	createKey("JOY2_BUTTON8");

	// axis
	createAxis("MOUSE_X");
	createAxis("MOUSE_Y");
	createAxis("MOUSE_WHEEL", 1);

	createAxis("JOY1_X");
	createAxis("JOY1_Y");
	createAxis("JOY1_Z");
	createAxis("JOY1_R");
	createAxis("JOY1_U");
	createAxis("JOY1_V");

	createAxis("JOY2_X");
	createAxis("JOY2_Y");
	createAxis("JOY2_Z");
	createAxis("JOY2_R");
	createAxis("JOY2_U");
	createAxis("JOY2_V");
}
Beispiel #8
0
void Objdrawaxis (char     dir    ,
                  char     tics   ,
                  double* x      ,
                  int    * nx     ,
                  double* y      ,
                  int    * ny     ,
                  char   * val[]  ,
                  int      subint ,
                  char   * format ,
                  int      font   ,
                  int      textcol,
                  int      ticscol,
                  char     flag   ,
                  int      seg    ,
                  int      nb_tics_labels)
{
    int iObjUID = 0;
    int iSubwinUID = 0;
    int ticksDirection = 0;
    int ticksStyle = 0;

    iSubwinUID = getCurrentSubWin();

    checkRedrawing();

    switch (dir)
    {
        default :
        case 'u' :
            ticksDirection = 0;
            break;
        case 'd' :
            ticksDirection = 1;
            break;
        case 'l' :
            ticksDirection = 2;
            break;
        case 'r' :
            ticksDirection = 3;
            break;
    }

    switch (tics)
    {
        default:
        case 'v':
            ticksStyle = 0;
            break;
        case 'r':
            ticksStyle = 1;
            break;
        case 'i':
            ticksStyle = 2;
            break;
    }

    iObjUID = createAxis(iSubwinUID, ticksDirection, ticksStyle, x, *nx, y, *ny, subint, format, font, textcol, ticscol, seg);

    if (iObjUID == NULL)
    {
        Scierror(999, _("%s: No more memory.\n"), "Objdrawaxis");
        return;
    }

    if (val == NULL)
    {
        char **matData;
        StringMatrix *tics_labels;

        tics_labels = computeDefaultTicsLabels(iObjUID);

        if (tics_labels == NULL)
        {
            deleteGraphicObject(iObjUID);
            return;
        }

        matData = getStrMatData(tics_labels);

        /*
        * The labels vector size must be computed using the matrix's dimensions.
        * To be modified when the labels computation is moved to the Model.
        */
        setGraphicObjectProperty(iObjUID, __GO_TICKS_LABELS__, matData, jni_string_vector, tics_labels->nbCol * tics_labels->nbRow);

        deleteMatrix(tics_labels);
    }
    else
    {
        int i = 0;
        /*
        * Labels are set using the str argument; the previous code tested whether each element of the
        * str array was null and set the corresponding Axis' element to NULL, though there was no
        * apparent reason to do so. This is still checked, but now aborts building the Axis.
        */

        if (nb_tics_labels == -1)
        {
            Scierror(999, _("Impossible case when building axis\n"));
            deleteGraphicObject(iObjUID);
            return;
        }

        for (i = 0; i < nb_tics_labels; i++)
        {
            if (val[i] == NULL)
            {
                deleteGraphicObject(iObjUID);
                return;
            }
        }

        setGraphicObjectProperty(iObjUID, __GO_TICKS_LABELS__, val, jni_string_vector, nb_tics_labels);
    }

    setCurrentObject(iObjUID);
}