void GameNetConnection::initialize_as_client(const char* host, int port) { LANARTS_ASSERT(!_connection); _connection = create_client_connection(host, port); _connection->initialize_connection(); }
void GameNetConnection::initialize_as_client(const conn_callback &callback, const char* host, int port) { LANARTS_ASSERT(!_connection); _connection = create_client_connection(host, port); _connection->initialize_connection(callback, 1); //1ms timeout for connection attempts }