Beispiel #1
0
//------- Begin of function Firm::draw_selected -----------//
//
// Draw a square around the firm on the map.
//
void Firm::draw_selected()
{
/*
	//------ calculate frame coordinations ---------//

	FirmBuild* firmBuild = firm_res.get_build(firm_build_id);

	int x1 = loc_x1 * ZOOM_LOC_WIDTH;
	int y1 = loc_y1 * ZOOM_LOC_HEIGHT;
	int x2 = (loc_x1+firmBuild->loc_width)  * ZOOM_LOC_WIDTH  - 1;
	int y2 = (loc_y1+firmBuild->loc_height) * ZOOM_LOC_HEIGHT - 1;

	x1 = x1 - World::view_top_x + ZOOM_X1;
	y1 = y1 - World::view_top_y + ZOOM_Y1;
	x2 = x2 - World::view_top_x + ZOOM_X1;
	y2 = y2 - World::view_top_y + ZOOM_Y1;

	//------------- set frame color -------------//

	char frameColor;

	if( nation_recno == nation_array.player_recno )
		frameColor = OWN_SELECT_FRAME_COLOR;
	else
		frameColor = ENEMY_SELECT_FRAME_COLOR;

	//------------ draw the square frame now ------------//

	if( m.is_touch( x1, y1, x2, y2, ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2 ) )
	{
		//------- Only draw_selected the portion within the zoom window area ----//

		if( y1 >= ZOOM_Y1 )		// square top
			vga_back.bar( max(x1,ZOOM_X1), y1, min(x2,ZOOM_X2), y1, frameColor );

		if( y2 <= ZOOM_Y2 )		// square bottom
			vga_back.bar( max(x1,ZOOM_X1), y2, min(x2,ZOOM_X2), y2, frameColor );

		if( x1 >= ZOOM_X1 )		// square left
			vga_back.bar( x1, max(y1,ZOOM_Y1), x1, min(y2,ZOOM_Y2), frameColor );

		if( y1 <= ZOOM_X2 )		// square left
			vga_back.bar( x2, max(y1,ZOOM_Y1), x2, min(y2,ZOOM_Y2), frameColor );

      //------------ display hit point bar -----------//

		if( firm_res[firm_id]->buildable )
		{
			x1 = x1+1;
			y1 = max( y2-4, ZOOM_Y1 );
			x2 = x2-1;
			y2 = min( y2-1, ZOOM_Y2 );

			if( x1<=ZOOM_X2 && x2>=ZOOM_X1 && y1<=ZOOM_Y2 && y2>=ZOOM_Y1 )
			{
				int barWidth = (x2-x1+1) * hit_points / max_hit_points;

				if( hit_points > 0 && x1+barWidth-1 >= ZOOM_X1)
				{
					vga_back.bar( max(x1,ZOOM_X1), y1  , min(x1+barWidth-1,ZOOM_X2), y1, frameColor );
					vga_back.bar( max(x1,ZOOM_X1), y1+1, min(x1+barWidth-1,ZOOM_X2), y2, V_GREEN );
				}
			}
		}
	}
*/
	//------- draw lines connected to town ---------//

	draw_detect_link_line(0);
}
Beispiel #2
0
//------- Begin of function Town::draw_selected -----------//
//
// Draw a square around the town section on the map.
//
void Town::draw_selected()
{
	draw_detect_link_line(0);		// 0-the action is draw only, not detecting
}