//------- Begin of function Firm::draw_selected -----------// // // Draw a square around the firm on the map. // void Firm::draw_selected() { /* //------ calculate frame coordinations ---------// FirmBuild* firmBuild = firm_res.get_build(firm_build_id); int x1 = loc_x1 * ZOOM_LOC_WIDTH; int y1 = loc_y1 * ZOOM_LOC_HEIGHT; int x2 = (loc_x1+firmBuild->loc_width) * ZOOM_LOC_WIDTH - 1; int y2 = (loc_y1+firmBuild->loc_height) * ZOOM_LOC_HEIGHT - 1; x1 = x1 - World::view_top_x + ZOOM_X1; y1 = y1 - World::view_top_y + ZOOM_Y1; x2 = x2 - World::view_top_x + ZOOM_X1; y2 = y2 - World::view_top_y + ZOOM_Y1; //------------- set frame color -------------// char frameColor; if( nation_recno == nation_array.player_recno ) frameColor = OWN_SELECT_FRAME_COLOR; else frameColor = ENEMY_SELECT_FRAME_COLOR; //------------ draw the square frame now ------------// if( m.is_touch( x1, y1, x2, y2, ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2 ) ) { //------- Only draw_selected the portion within the zoom window area ----// if( y1 >= ZOOM_Y1 ) // square top vga_back.bar( max(x1,ZOOM_X1), y1, min(x2,ZOOM_X2), y1, frameColor ); if( y2 <= ZOOM_Y2 ) // square bottom vga_back.bar( max(x1,ZOOM_X1), y2, min(x2,ZOOM_X2), y2, frameColor ); if( x1 >= ZOOM_X1 ) // square left vga_back.bar( x1, max(y1,ZOOM_Y1), x1, min(y2,ZOOM_Y2), frameColor ); if( y1 <= ZOOM_X2 ) // square left vga_back.bar( x2, max(y1,ZOOM_Y1), x2, min(y2,ZOOM_Y2), frameColor ); //------------ display hit point bar -----------// if( firm_res[firm_id]->buildable ) { x1 = x1+1; y1 = max( y2-4, ZOOM_Y1 ); x2 = x2-1; y2 = min( y2-1, ZOOM_Y2 ); if( x1<=ZOOM_X2 && x2>=ZOOM_X1 && y1<=ZOOM_Y2 && y2>=ZOOM_Y1 ) { int barWidth = (x2-x1+1) * hit_points / max_hit_points; if( hit_points > 0 && x1+barWidth-1 >= ZOOM_X1) { vga_back.bar( max(x1,ZOOM_X1), y1 , min(x1+barWidth-1,ZOOM_X2), y1, frameColor ); vga_back.bar( max(x1,ZOOM_X1), y1+1, min(x1+barWidth-1,ZOOM_X2), y2, V_GREEN ); } } } } */ //------- draw lines connected to town ---------// draw_detect_link_line(0); }
//------- Begin of function Town::draw_selected -----------// // // Draw a square around the town section on the map. // void Town::draw_selected() { draw_detect_link_line(0); // 0-the action is draw only, not detecting }