Beispiel #1
0
/**
 * @brief Updates the map window.
 *
 *    @param wid Window id.
 */
static void map_update( unsigned int wid )
{
   int i;
   StarSystem* sys;
   int f, h, x, y;
   double standing, nstanding;
   unsigned int services;
   int l;
   int hasPresence, hasPlanets;
   char t;
   char buf[PATH_MAX];
   int p;
   glTexture *logo;
   double w;
   double unknownPresence;

   /* Needs map to update. */
   if (!map_isOpen())
      return;

   /* Get selected system. */
   sys = system_getIndex( map_selected );

   /* Not known and no markers. */
   if (!(sys_isFlag(sys, SYSTEM_MARKED | SYSTEM_CMARKED)) &&
         !sys_isKnown(sys) && !space_sysReachable(sys)) {
      map_selectCur();
      sys = system_getIndex( map_selected );
   }

   /*
    * Right Text
    */

   x = -70; /* Side bar X offset. */
   w = ABS(x) + 60; /* Width of the side bar. */
   y = -20 - 20 - 64 - gl_defFont.h; /* Initialized to position for txtSFaction. */

   if (!sys_isKnown(sys)) { /* System isn't known, erase all */
      /*
       * Right Text
       */
      if (sys_isFlag(sys, SYSTEM_MARKED | SYSTEM_CMARKED))
         window_modifyText( wid, "txtSysname", sys->name );
      else
         window_modifyText( wid, "txtSysname", "Unknown" );;

      /* Faction */
      window_modifyImage( wid, "imgFaction", NULL, 0, 0 );
      window_moveWidget( wid, "txtSFaction", x, y);
      window_moveWidget( wid, "txtFaction", x + 50, y - gl_smallFont.h - 5 );
      window_modifyText( wid, "txtFaction", "Unknown" );
      y -= 2 * gl_smallFont.h + 5 + 15;

      /* Standing */
      window_moveWidget( wid, "txtSStanding", x, y );
      window_moveWidget( wid, "txtStanding", x + 50, y - gl_smallFont.h - 5 );
      window_modifyText( wid, "txtStanding", "Unknown" );
      y -= 2 * gl_smallFont.h + 5 + 15;

      /* Presence. */
      window_moveWidget( wid, "txtSPresence", x, y );
      window_moveWidget( wid, "txtPresence",  x + 50, y - gl_smallFont.h - 5 );
      window_modifyText( wid, "txtPresence", "Unknown" );
      y -= 2 * gl_smallFont.h + 5 + 15;

      /* Planets */
      window_moveWidget( wid, "txtSPlanets", x, y );
      window_moveWidget( wid, "txtPlanets", x + 50, y - gl_smallFont.h - 5 );
      window_modifyText( wid, "txtPlanets", "Unknown" );
      y -= 2 * gl_smallFont.h + 5 + 15;

      /* Services */
      window_moveWidget( wid, "txtSServices", x, y );
      window_moveWidget( wid, "txtServices", x + 50, y -gl_smallFont.h - 5 );
      window_modifyText( wid, "txtServices", "Unknown" );

      /*
       * Bottom Text
       */
      window_modifyText( wid, "txtSystemStatus", NULL );
      return;
   }

   /* System is known */
   window_modifyText( wid, "txtSysname", sys->name );

   standing  = 0.;
   nstanding = 0.;
   f         = -1;
   for (i=0; i<sys->nplanets; i++) {
      if (sys->planets[i]->real != ASSET_REAL)
         continue;
      if (!planet_isKnown(sys->planets[i]))
         continue;

      if ((f==-1) && (sys->planets[i]->faction>0)) {
         f = sys->planets[i]->faction;
         standing += faction_getPlayer( f );
         nstanding++;
      }
      else if (f != sys->planets[i]->faction && /** @todo more verbosity */
               (sys->planets[i]->faction>0)) {
         nsnprintf( buf, PATH_MAX, "Multiple" );
         break;
      }
   }
   if (f == -1) {
      window_modifyImage( wid, "imgFaction", NULL, 0, 0 );
      window_modifyText( wid, "txtFaction", "N/A" );
      window_modifyText( wid, "txtStanding", "N/A" );
      h = gl_smallFont.h;
   }
   else {
      if (i==sys->nplanets) /* saw them all and all the same */
         nsnprintf( buf, PATH_MAX, "%s", faction_longname(f) );

      /* Modify the image. */
      logo = faction_logoSmall(f);
      window_modifyImage( wid, "imgFaction", logo, 0, 0 );
      if (logo != NULL)
         window_moveWidget( wid, "imgFaction",
               -90 + logo->w/2, -20 - 32 - 10 - gl_defFont.h + logo->h/2);

      /* Modify the text */
      window_modifyText( wid, "txtFaction", buf );
      window_modifyText( wid, "txtStanding",
            faction_getStanding( standing / nstanding ) );

      h = gl_printHeightRaw( &gl_smallFont, w, buf );
   }

   /* Faction */
   window_moveWidget( wid, "txtSFaction", x, y);
   window_moveWidget( wid, "txtFaction", x + 50, y - gl_smallFont.h - 5 );
   y -= gl_smallFont.h + h + 5 + 15;

   /* Standing */
   window_moveWidget( wid, "txtSStanding", x, y );
   window_moveWidget( wid, "txtStanding", x + 50, y - gl_smallFont.h - 5 );
   y -= 2 * gl_smallFont.h + 5 + 15;

   /* Get presence. */
   hasPresence = 0;
   buf[0]      = '\0';
   l           = 0;
   unknownPresence = 0;
   for (i=0; i < sys->npresence; i++) {
      if (sys->presence[i].value <= 0)
         continue;
      hasPresence = 1;
      if (faction_isKnown( sys->presence[i].faction )) {
         t           = faction_getColourChar(sys->presence[i].faction);
         /* Use map grey instead of default neutral colour */
         l += nsnprintf( &buf[l], PATH_MAX-l, "%s\e0%s: \e%c%.0f",
                        (l==0)?"":"\n", faction_shortname(sys->presence[i].faction),
                        (t=='N')?'M':t, sys->presence[i].value);
      }
      else
Beispiel #2
0
/**
 * @brief Checks to see if a faction is known by the player.
 *
 * @usage b = f:known()
 *
 *    @luatparam Faction f Faction to check if the player knows.
 *    @luatreturn boolean true if the player knows the faction.
 * @luafunc known( f )
 */
static int factionL_isknown( lua_State *L )
{
   int fac = luaL_validfaction(L, 1);
   lua_pushboolean(L, faction_isKnown(fac));
   return 1;
}