/** * @brief Updates the map window. * * @param wid Window id. */ static void map_update( unsigned int wid ) { int i; StarSystem* sys; int f, h, x, y; double standing, nstanding; unsigned int services; int l; int hasPresence, hasPlanets; char t; char buf[PATH_MAX]; int p; glTexture *logo; double w; double unknownPresence; /* Needs map to update. */ if (!map_isOpen()) return; /* Get selected system. */ sys = system_getIndex( map_selected ); /* Not known and no markers. */ if (!(sys_isFlag(sys, SYSTEM_MARKED | SYSTEM_CMARKED)) && !sys_isKnown(sys) && !space_sysReachable(sys)) { map_selectCur(); sys = system_getIndex( map_selected ); } /* * Right Text */ x = -70; /* Side bar X offset. */ w = ABS(x) + 60; /* Width of the side bar. */ y = -20 - 20 - 64 - gl_defFont.h; /* Initialized to position for txtSFaction. */ if (!sys_isKnown(sys)) { /* System isn't known, erase all */ /* * Right Text */ if (sys_isFlag(sys, SYSTEM_MARKED | SYSTEM_CMARKED)) window_modifyText( wid, "txtSysname", sys->name ); else window_modifyText( wid, "txtSysname", "Unknown" );; /* Faction */ window_modifyImage( wid, "imgFaction", NULL, 0, 0 ); window_moveWidget( wid, "txtSFaction", x, y); window_moveWidget( wid, "txtFaction", x + 50, y - gl_smallFont.h - 5 ); window_modifyText( wid, "txtFaction", "Unknown" ); y -= 2 * gl_smallFont.h + 5 + 15; /* Standing */ window_moveWidget( wid, "txtSStanding", x, y ); window_moveWidget( wid, "txtStanding", x + 50, y - gl_smallFont.h - 5 ); window_modifyText( wid, "txtStanding", "Unknown" ); y -= 2 * gl_smallFont.h + 5 + 15; /* Presence. */ window_moveWidget( wid, "txtSPresence", x, y ); window_moveWidget( wid, "txtPresence", x + 50, y - gl_smallFont.h - 5 ); window_modifyText( wid, "txtPresence", "Unknown" ); y -= 2 * gl_smallFont.h + 5 + 15; /* Planets */ window_moveWidget( wid, "txtSPlanets", x, y ); window_moveWidget( wid, "txtPlanets", x + 50, y - gl_smallFont.h - 5 ); window_modifyText( wid, "txtPlanets", "Unknown" ); y -= 2 * gl_smallFont.h + 5 + 15; /* Services */ window_moveWidget( wid, "txtSServices", x, y ); window_moveWidget( wid, "txtServices", x + 50, y -gl_smallFont.h - 5 ); window_modifyText( wid, "txtServices", "Unknown" ); /* * Bottom Text */ window_modifyText( wid, "txtSystemStatus", NULL ); return; } /* System is known */ window_modifyText( wid, "txtSysname", sys->name ); standing = 0.; nstanding = 0.; f = -1; for (i=0; i<sys->nplanets; i++) { if (sys->planets[i]->real != ASSET_REAL) continue; if (!planet_isKnown(sys->planets[i])) continue; if ((f==-1) && (sys->planets[i]->faction>0)) { f = sys->planets[i]->faction; standing += faction_getPlayer( f ); nstanding++; } else if (f != sys->planets[i]->faction && /** @todo more verbosity */ (sys->planets[i]->faction>0)) { nsnprintf( buf, PATH_MAX, "Multiple" ); break; } } if (f == -1) { window_modifyImage( wid, "imgFaction", NULL, 0, 0 ); window_modifyText( wid, "txtFaction", "N/A" ); window_modifyText( wid, "txtStanding", "N/A" ); h = gl_smallFont.h; } else { if (i==sys->nplanets) /* saw them all and all the same */ nsnprintf( buf, PATH_MAX, "%s", faction_longname(f) ); /* Modify the image. */ logo = faction_logoSmall(f); window_modifyImage( wid, "imgFaction", logo, 0, 0 ); if (logo != NULL) window_moveWidget( wid, "imgFaction", -90 + logo->w/2, -20 - 32 - 10 - gl_defFont.h + logo->h/2); /* Modify the text */ window_modifyText( wid, "txtFaction", buf ); window_modifyText( wid, "txtStanding", faction_getStanding( standing / nstanding ) ); h = gl_printHeightRaw( &gl_smallFont, w, buf ); } /* Faction */ window_moveWidget( wid, "txtSFaction", x, y); window_moveWidget( wid, "txtFaction", x + 50, y - gl_smallFont.h - 5 ); y -= gl_smallFont.h + h + 5 + 15; /* Standing */ window_moveWidget( wid, "txtSStanding", x, y ); window_moveWidget( wid, "txtStanding", x + 50, y - gl_smallFont.h - 5 ); y -= 2 * gl_smallFont.h + 5 + 15; /* Get presence. */ hasPresence = 0; buf[0] = '\0'; l = 0; unknownPresence = 0; for (i=0; i < sys->npresence; i++) { if (sys->presence[i].value <= 0) continue; hasPresence = 1; if (faction_isKnown( sys->presence[i].faction )) { t = faction_getColourChar(sys->presence[i].faction); /* Use map grey instead of default neutral colour */ l += nsnprintf( &buf[l], PATH_MAX-l, "%s\e0%s: \e%c%.0f", (l==0)?"":"\n", faction_shortname(sys->presence[i].faction), (t=='N')?'M':t, sys->presence[i].value); } else
/** * @brief Checks to see if a faction is known by the player. * * @usage b = f:known() * * @luatparam Faction f Faction to check if the player knows. * @luatreturn boolean true if the player knows the faction. * @luafunc known( f ) */ static int factionL_isknown( lua_State *L ) { int fac = luaL_validfaction(L, 1); lua_pushboolean(L, faction_isKnown(fac)); return 1; }