void initBossScoreAtr(int bs) {
   bsCnt = 0;
   mnp = 0;
   bossScore = bs;
   bsAdd = bs/(1 + shipUsed + bombUsed)/10*10;
   if ( scene > 3 ) {
      status = STAGE_CLEAR;
      fadeMusic();
   }
}
void initGameoverAtr() {
   goCnt = 0;
   mnp = 0;
   fadeMusic();
}
void initStageClearAtr() {
  scCnt = 0;
  mnp = 0;
  fadeMusic();
}