void initBossScoreAtr(int bs) { bsCnt = 0; mnp = 0; bossScore = bs; bsAdd = bs/(1 + shipUsed + bombUsed)/10*10; if ( scene > 3 ) { status = STAGE_CLEAR; fadeMusic(); } }
void initGameoverAtr() { goCnt = 0; mnp = 0; fadeMusic(); }
void initStageClearAtr() { scCnt = 0; mnp = 0; fadeMusic(); }