void RenderControl::OnSize(wxSizeEvent& event) { if( frameUpdateTimer.IsRunning() ) onUpdate(0); window->processResize( event.GetSize() ); flagRedraw(); }
void SceneWindow::onCameraChanged(const CameraPtr& camera) { flagRedraw(); // Subscribe to the camera transform events. Transform* transform = camera->getEntity()->getTransform().get(); transform->onTransform.Connect( this, &SceneWindow::flagRedraw ); }