static void game_draw_flags(struct s_rend *rend, const struct s_base *fp) { int zi; for (zi = 0; zi < fp->zc; zi++) flag_draw(rend, fp->zv[zi].p); }
static void game_draw_goals(struct s_rend *rend, const struct s_base *fp) { int zi; for (zi = 0; zi < fp->zc; zi++) { glPushMatrix(); { glTranslatef(fp->zv[zi].p[0], fp->zv[zi].p[1], fp->zv[zi].p[2]); flag_draw(rend); } glPopMatrix(); } }