Beispiel #1
0
void freeRoomEditor(void)
{
	freeEditorRoom(&editorRoom);
	freeBlockFacePool();
	freeEntities();
	freeInterface();
}
Beispiel #2
0
void freeLevelResources()
{
	/* Free the entities */

	freeEntities();

	/* Free the decorations */

	freeDecorations();

	/* Free the animations */

	freeAnimations();

	/* Free the sounds */

	freeSounds();

	if (game.overrideMusic == FALSE)
	{
		/* Free music */

		freeMusic();
	}

	/* Free the map data */

	freeMap();

	/* Free the sprites */

	freeSprites();

	/* Free the triggers */

	freeTriggers();

	/* Free the properties */

	freeProperties();

	/* Free the targets */

	freeTargets();

	/* Free the message queue */

	freeMessageQueue();

	/* Free the scripts */

	freeScript();
}