void freeRoomEditor(void) { freeEditorRoom(&editorRoom); freeBlockFacePool(); freeEntities(); freeInterface(); }
void freeLevelResources() { /* Free the entities */ freeEntities(); /* Free the decorations */ freeDecorations(); /* Free the animations */ freeAnimations(); /* Free the sounds */ freeSounds(); if (game.overrideMusic == FALSE) { /* Free music */ freeMusic(); } /* Free the map data */ freeMap(); /* Free the sprites */ freeSprites(); /* Free the triggers */ freeTriggers(); /* Free the properties */ freeProperties(); /* Free the targets */ freeTargets(); /* Free the message queue */ freeMessageQueue(); /* Free the scripts */ freeScript(); }