Beispiel #1
0
static void ui_leave_birthscreen(game_event_type type, game_event_data *data,
								 void *user)
{
	/* Set the savefile name if it's not already set */
	if (!savefile[0])
		savefile_set_name(player_safe_name(player, TRUE));

	free_birth_menus();
}
Beispiel #2
0
static void ui_leave_birthscreen(game_event_type type, game_event_data *data, void *user)
{
	free_birth_menus();
}