static void ui_leave_birthscreen(game_event_type type, game_event_data *data, void *user) { /* Set the savefile name if it's not already set */ if (!savefile[0]) savefile_set_name(player_safe_name(player, TRUE)); free_birth_menus(); }
static void ui_leave_birthscreen(game_event_type type, game_event_data *data, void *user) { free_birth_menus(); }