Beispiel #1
0
/*
** Insert a new FuncDef into a FuncDefHash hash table.
*/
void sqlite3FuncDefInsert(
  FuncDefHash *pHash,  /* The hash table into which to insert */
  FuncDef *pDef        /* The function definition to insert */
){
  FuncDef *pOther;
  int nName = sqlite3Strlen30(pDef->zName);
  u8 c1 = (u8)pDef->zName[0];
  int h = (sqlite3UpperToLower[c1] + nName) % ArraySize(pHash->a);
  pOther = functionSearch(pHash, h, pDef->zName, nName);
  if( pOther ){
    pDef->pNext = pOther->pNext;
    pOther->pNext = pDef;
  }else{
    pDef->pNext = 0;
    pDef->pHash = pHash->a[h];
    pHash->a[h] = pDef;
  }
}
Beispiel #2
0
/*
** Insert a new FuncDef into a FuncDefHash hash table.
*/
void sqlite3InsertBuiltinFuncs(
  FuncDef *aDef,      /* List of global functions to be inserted */
  int nDef            /* Length of the apDef[] list */
){
  int i;
  for(i=0; i<nDef; i++){
    FuncDef *pOther;
    const char *zName = aDef[i].zName;
    int nName = sqlite3Strlen30(zName);
    int h = (zName[0] + nName) % SQLITE_FUNC_HASH_SZ;
    assert( zName[0]>='a' && zName[0]<='z' );
    pOther = functionSearch(h, zName);
    if( pOther ){
      assert( pOther!=&aDef[i] && pOther->pNext!=&aDef[i] );
      aDef[i].pNext = pOther->pNext;
      pOther->pNext = &aDef[i];
    }else{
      aDef[i].pNext = 0;
      aDef[i].u.pHash = sqlite3BuiltinFunctions.a[h];
      sqlite3BuiltinFunctions.a[h] = &aDef[i];
    }
  }
}
Beispiel #3
0
/*
** Locate a user function given a name, a number of arguments and a flag
** indicating whether the function prefers UTF-16 over UTF-8.  Return a
** pointer to the FuncDef structure that defines that function, or return
** NULL if the function does not exist.
**
** If the createFlag argument is true, then a new (blank) FuncDef
** structure is created and liked into the "db" structure if a
** no matching function previously existed.
**
** If nArg is -2, then the first valid function found is returned.  A
** function is valid if xSFunc is non-zero.  The nArg==(-2)
** case is used to see if zName is a valid function name for some number
** of arguments.  If nArg is -2, then createFlag must be 0.
**
** If createFlag is false, then a function with the required name and
** number of arguments may be returned even if the eTextRep flag does not
** match that requested.
*/
FuncDef *sqlite3FindFunction(
  sqlite3 *db,       /* An open database */
  const char *zName, /* Name of the function.  zero-terminated */
  int nArg,          /* Number of arguments.  -1 means any number */
  u8 enc,            /* Preferred text encoding */
  u8 createFlag      /* Create new entry if true and does not otherwise exist */
){
  FuncDef *p;         /* Iterator variable */
  FuncDef *pBest = 0; /* Best match found so far */
  int bestScore = 0;  /* Score of best match */
  int h;              /* Hash value */
  int nName;          /* Length of the name */

  assert( nArg>=(-2) );
  assert( nArg>=(-1) || createFlag==0 );
  nName = sqlite3Strlen30(zName);

  /* First search for a match amongst the application-defined functions.
  */
  p = (FuncDef*)sqlite3HashFind(&db->aFunc, zName);
  while( p ){
    int score = matchQuality(p, nArg, enc);
    if( score>bestScore ){
      pBest = p;
      bestScore = score;
    }
    p = p->pNext;
  }

  /* If no match is found, search the built-in functions.
  **
  ** If the DBFLAG_PreferBuiltin flag is set, then search the built-in
  ** functions even if a prior app-defined function was found.  And give
  ** priority to built-in functions.
  **
  ** Except, if createFlag is true, that means that we are trying to
  ** install a new function.  Whatever FuncDef structure is returned it will
  ** have fields overwritten with new information appropriate for the
  ** new function.  But the FuncDefs for built-in functions are read-only.
  ** So we must not search for built-ins when creating a new function.
  */ 
  if( !createFlag && (pBest==0 || (db->mDbFlags & DBFLAG_PreferBuiltin)!=0) ){
    bestScore = 0;
    h = (sqlite3UpperToLower[(u8)zName[0]] + nName) % SQLITE_FUNC_HASH_SZ;
    p = functionSearch(h, zName);
    while( p ){
      int score = matchQuality(p, nArg, enc);
      if( score>bestScore ){
        pBest = p;
        bestScore = score;
      }
      p = p->pNext;
    }
  }

  /* If the createFlag parameter is true and the search did not reveal an
  ** exact match for the name, number of arguments and encoding, then add a
  ** new entry to the hash table and return it.
  */
  if( createFlag && bestScore<FUNC_PERFECT_MATCH && 
      (pBest = sqlite3DbMallocZero(db, sizeof(*pBest)+nName+1))!=0 ){
    FuncDef *pOther;
    pBest->zName = (const char*)&pBest[1];
    pBest->nArg = (u16)nArg;
    pBest->funcFlags = enc;
    memcpy((char*)&pBest[1], zName, nName+1);
    pOther = (FuncDef*)sqlite3HashInsert(&db->aFunc, pBest->zName, pBest);
    if( pOther==pBest ){
      sqlite3DbFree(db, pBest);
      sqlite3OomFault(db);
      return 0;
    }else{
      pBest->pNext = pOther;
    }
  }

  if( pBest && (pBest->xSFunc || createFlag) ){
    return pBest;
  }
  return 0;
}
Beispiel #4
0
/*
** Locate a user function given a name, a number of arguments and a flag
** indicating whether the function prefers UTF-16 over UTF-8.  Return a
** pointer to the FuncDef structure that defines that function, or return
** NULL if the function does not exist.
**
** If the createFlag argument is true, then a new (blank) FuncDef
** structure is created and liked into the "db" structure if a
** no matching function previously existed.  When createFlag is true
** and the nArg parameter is -1, then only a function that accepts
** any number of arguments will be returned.
**
** If createFlag is false and nArg is -1, then the first valid
** function found is returned.  A function is valid if either xFunc
** or xStep is non-zero.
**
** If createFlag is false, then a function with the required name and
** number of arguments may be returned even if the eTextRep flag does not
** match that requested.
*/
FuncDef *sqlite3FindFunction(
  sqlite3 *db,       /* An open database */
  const char *zName, /* Name of the function.  Not null-terminated */
  int nName,         /* Number of characters in the name */
  int nArg,          /* Number of arguments.  -1 means any number */
  u8 enc,            /* Preferred text encoding */
  int createFlag     /* Create new entry if true and does not otherwise exist */
){
  FuncDef *p;         /* Iterator variable */
  FuncDef *pBest = 0; /* Best match found so far */
  int bestScore = 0;  /* Score of best match */
  int h;              /* Hash value */


  assert( enc==SQLITE_UTF8 || enc==SQLITE_UTF16LE || enc==SQLITE_UTF16BE );
  if( nArg<-1 ) nArg = -1;
  h = (sqlite3UpperToLower[(u8)zName[0]] + nName) % ArraySize(db->aFunc.a);

  /* First search for a match amongst the application-defined functions.
  */
  p = functionSearch(&db->aFunc, h, zName, nName);
  while( p ){
    int score = matchQuality(p, nArg, enc);
    if( score>bestScore ){
      pBest = p;
      bestScore = score;
    }
    p = p->pNext;
  }

  /* If no match is found, search the built-in functions.
  **
  ** Except, if createFlag is true, that means that we are trying to
  ** install a new function.  Whatever FuncDef structure is returned will
  ** have fields overwritten with new information appropriate for the
  ** new function.  But the FuncDefs for built-in functions are read-only.
  ** So we must not search for built-ins when creating a new function.
  */ 
  if( !createFlag && !pBest ){
    FuncDefHash *pHash = &GLOBAL(FuncDefHash, sqlite3GlobalFunctions);
    p = functionSearch(pHash, h, zName, nName);
    while( p ){
      int score = matchQuality(p, nArg, enc);
      if( score>bestScore ){
        pBest = p;
        bestScore = score;
      }
      p = p->pNext;
    }
  }

  /* If the createFlag parameter is true and the search did not reveal an
  ** exact match for the name, number of arguments and encoding, then add a
  ** new entry to the hash table and return it.
  */
  if( createFlag && (bestScore<6 || pBest->nArg!=nArg) && 
      (pBest = sqlite3DbMallocZero(db, sizeof(*pBest)+nName+1))!=0 ){
    pBest->zName = (char *)&pBest[1];
    pBest->nArg = (u16)nArg;
    pBest->iPrefEnc = enc;
    memcpy(pBest->zName, zName, nName);
    pBest->zName[nName] = 0;
    sqlite3FuncDefInsert(&db->aFunc, pBest);
  }

  if( pBest && (pBest->xStep || pBest->xFunc || createFlag) ){
    return pBest;
  }
  return 0;
}