Beispiel #1
0
bool HouseTransferItem::onTradeEvent(TradeEvents_t event, Player* owner)
{
	House* house;
	switch(event){
		case ON_TRADE_TRANSFER:
		{
			house = getHouse();
			if(house){
				house->executeTransfer(this, owner);
			}

			g_game.internalRemoveItem(this, 1);
			break;
		}

		case ON_TRADE_CANCEL:
		{
			house = getHouse();
			if(house){
				house->resetTransferItem();
			}

			break;
		}

		default:
			break;
	}

	return true;
}
Beispiel #2
0
void HouseManager::load(const std::string& fileName)
{
    try {
        TiXmlDocument doc;
        doc.Parse(g_resources.readFileContents(fileName).c_str());
        if(doc.Error())
            stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc()));

        TiXmlElement *root = doc.FirstChildElement();
        if(!root || root->ValueTStr() != "houses")
            stdext::throw_exception("invalid root tag name");

        for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) {
            if(elem->ValueTStr() != "house")
                stdext::throw_exception("invalid house tag.");

            uint32 houseId = elem->readType<uint32>("houseid");
            HousePtr house = getHouse(houseId);
            if(!house)
                house = HousePtr(new House(houseId)), addHouse(house);

            house->load(elem);
        }
    } catch(std::exception& e) {
        g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what()));
    }
}