bool HouseTransferItem::onTradeEvent(TradeEvents_t event, Player* owner) { House* house; switch(event){ case ON_TRADE_TRANSFER: { house = getHouse(); if(house){ house->executeTransfer(this, owner); } g_game.internalRemoveItem(this, 1); break; } case ON_TRADE_CANCEL: { house = getHouse(); if(house){ house->resetTransferItem(); } break; } default: break; } return true; }
void HouseManager::load(const std::string& fileName) { try { TiXmlDocument doc; doc.Parse(g_resources.readFileContents(fileName).c_str()); if(doc.Error()) stdext::throw_exception(stdext::format("failed to load '%s': %s (House XML)", fileName, doc.ErrorDesc())); TiXmlElement *root = doc.FirstChildElement(); if(!root || root->ValueTStr() != "houses") stdext::throw_exception("invalid root tag name"); for(TiXmlElement *elem = root->FirstChildElement(); elem; elem = elem->NextSiblingElement()) { if(elem->ValueTStr() != "house") stdext::throw_exception("invalid house tag."); uint32 houseId = elem->readType<uint32>("houseid"); HousePtr house = getHouse(houseId); if(!house) house = HousePtr(new House(houseId)), addHouse(house); house->load(elem); } } catch(std::exception& e) { g_logger.error(stdext::format("Failed to load '%s': %s", fileName, e.what())); } }