string MyUtility::getUTF8Char(const string key)
{
	auto sharedFileUtils = FileUtils::getInstance();

	std::string fullPathForFilename = sharedFileUtils->fullPathForFilename("utf8_char.plist");

	bool isExist = false;
	isExist = sharedFileUtils->isFileExist(fullPathForFilename);
	if (!isExist) {
		log("utf8_char.plist doesn't exist.");
		return "";
	}

	ValueMap map = sharedFileUtils->getValueMapFromFile(fullPathForFilename);
	Value value =  map[key];

	//log("%s - %s",key.c_str(), value.asString().c_str());

	if (value.isNull()) {
		log("%s doesn't exist.",key.c_str());
		return "";
	}
	return value.asString();

}
// on "init" you need to initialize your instance
bool MainMenuScene::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
	pRate = 3.1415926/2;
    // Music By Matthew Pable (http://www.matthewpablo.com/)
    // Licensed under CC-BY 3.0 (http://creativecommons.org/licenses/by/3.0/)
    CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("Star_Chaser.mp3");
    
    SpriteFrameCache::getInstance()->addSpriteFramesWithFile("menu_scene.plist","menu_scene.png");
    SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particle.plist","Particle.png");
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    
    //************ adds Plane ****************
    plane = Plane::create();
    this->addChild(plane, 10);
    this->scheduleUpdate();
    
    //************ adds emission flare ****************
    auto flare = ParticleSystemQuad::create("missileFlare.plist");
    flare->setScale(5);
    float originX = -9.0f;
    float originY = 159.0f;
    float originZ = 9.0f;
    flare->setTotalParticles(50);
    flare->setRotation3D(Vertex3F(-originX,-originY,-originZ));
    flare->setPosition(-39,0);
    flare->setPositionType(tPositionType::GROUPED);
    flare->setStartColor(Color4F(0,0.99,1,1));
    plane->addChild(flare, -1);
    
    auto emis = ParticleSystemQuad::create("menuEmission.plist");
    emis->setScale(3);
    emis->setRotation3D(Vertex3F(-originX,-originY,-originZ));
    emis->setPosition(-40,0);
    emis->setPositionType(tPositionType::GROUPED);
    emis->setRotation(180);
    plane->addChild(emis, -2);

    
    //************ adds vanishing ****************
    auto fileUtil = FileUtils::getInstance();
    auto plistData = fileUtil->getValueMapFromFile("vanishingPoint.plist");
    //auto sf = SpriteFrame::create("bullets.png", Rect(5,8,24,32));
    auto vanishing = ParticleSystemQuad::create(plistData);
    vanishing->setAnchorPoint(Point(0.5f,0.5f));
    vanishing->setPosition(visible_size_macro.width-90,visible_size_macro.height/2 +50);
    this->addChild(vanishing,1,1);
    
    //************* adds background ***********
    auto background = Sprite::createWithSpriteFrameName("mainmenu_BG.png");
    background->setAnchorPoint(Point(0,0));
    this->addChild(background,-1,-1);
    
    //************* adds start game ***********
    auto start_normal=Sprite::createWithSpriteFrameName("start_game.png");
    auto start_pressed=Sprite::createWithSpriteFrameName("start_game.png");
    startgame_item = MenuItemSprite::create(start_normal, start_pressed, CC_CALLBACK_1(MainMenuScene::startgame, this));
    startgame_item->setPosition(visibleSize.width/2,200);
    startgame_item->setScale(1.3);
    
    //************* license *******************
    auto license_normal=Sprite::createWithSpriteFrameName("license.png");
    auto license_pressed=Sprite::createWithSpriteFrameName("license.png");
    license_item = MenuItemSprite::create(license_normal, license_pressed, CC_CALLBACK_1(MainMenuScene::license, this));
    license_item->setPosition(visibleSize.width/2-200,100);
    license_item->setScale(0.7);

    //************* credits ******************
    auto credits_normal=Sprite::createWithSpriteFrameName("credits.png");
    auto credits_pressed=Sprite::createWithSpriteFrameName("credits.png");
    credits_item = MenuItemSprite::create(credits_normal, credits_pressed, CC_CALLBACK_1(MainMenuScene::credits, this));
    credits_item->setPosition(visibleSize.width/2+200,100);
    credits_item->setScale(0.7);

    //************* Menu ******************
    auto menu = Menu::create(startgame_item,license_item,credits_item, NULL);
    menu->setPosition(origin);
    this->addChild(menu,3);
    
    return true;
}