int gives_healing(const t_translation::t_terrain & terrain) const
		{ return get_terrain_info(terrain).gives_healing(); }
	bool is_castle(const t_translation::t_terrain & terrain) const
		{ return get_terrain_info(terrain).is_castle(); }
Beispiel #3
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	bool is_keep(t_translation::t_terrain terrain) const
		{ return get_terrain_info(terrain).is_keep(); }
Beispiel #4
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	bool is_village(t_translation::t_terrain terrain) const
		{ return get_terrain_info(terrain).is_village(); }
Beispiel #5
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	/** Shortcut to get_terrain_info(get_terrain(loc)). */
	const terrain_type& get_terrain_info(const map_location &loc) const
		{ return get_terrain_info(get_terrain(loc)); }
Beispiel #6
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	bool is_keep(const t_translation::terrain_code & terrain) const
		{ return get_terrain_info(terrain).is_keep(); }
Beispiel #7
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	bool is_village(const t_translation::terrain_code & terrain) const
		{ return get_terrain_info(terrain).is_village(); }