void __glXDisp_PixelMapuiv(GLbyte *pc) { glPixelMapuiv( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), (GLuint *)(pc + 8) ); }
M(void, glPixelMapuiv, jint map, jint mapsize, jobject values) { glPixelMapuiv(map, mapsize, BUFF(GLuint, values)); }
void __glXDisp_PixelMapuiv(GLbyte *pc) { glPixelMapuiv( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), (GLuint *)(pc + 8) ); }
M(void, glPixelMapuiv, jint map, jint mapsize, jobject values) { glPixelMapuiv(map, mapsize, BUFF(GLuint, values)); }