Example #1
0
File: g_render.c Project: aosm/X11
void __glXDisp_PixelMapuiv(GLbyte *pc)
{
	glPixelMapuiv( 
		*(GLenum   *)(pc + 0),
		*(GLint    *)(pc + 4),
		(GLuint   *)(pc + 8)
	);
}
Example #2
0
M(void, glPixelMapuiv, jint map, jint mapsize, jobject values) {
	glPixelMapuiv(map, mapsize, BUFF(GLuint, values));
}