void crPlayerSetVoiceState(void *context, int voice, int enabled)
{
    gmeContext *gme = (gmeContext*)context;

    if (voice < gme->voiceCount)
        gme_mute_voice(gme->emu, voice, !enabled);
}
Beispiel #2
0
void bmx_gme_mute_voice(MaxMusicEmu * emu, int index, int mute) {
	gme_mute_voice(emu->emu, index, mute);
}