void crPlayerSetVoiceState(void *context, int voice, int enabled) { gmeContext *gme = (gmeContext*)context; if (voice < gme->voiceCount) gme_mute_voice(gme->emu, voice, !enabled); }
void bmx_gme_mute_voice(MaxMusicEmu * emu, int index, int mute) { gme_mute_voice(emu->emu, index, mute); }