Beispiel #1
0
SkImageFilter::CropRect FilterEffect::getCropRect(const FloatSize& cropOffset) const
{
    FloatRect rect;
    uint32_t flags = 0;
    if (!hasConnectedInput() && !filter()->filterRegion().isEmpty()) {
        rect = filter()->filterRegion();
        flags = SkImageFilter::CropRect::kHasAll_CropEdge;
    }
    FloatRect boundaries = effectBoundaries();
    boundaries.move(cropOffset);
    if (hasX()) {
        rect.setX(boundaries.x());
        flags |= SkImageFilter::CropRect::kHasLeft_CropEdge;
    }
    if (hasY()) {
        rect.setY(boundaries.y());
        flags |= SkImageFilter::CropRect::kHasTop_CropEdge;
    }
    if (hasWidth()) {
        rect.setWidth(boundaries.width());
        flags |= SkImageFilter::CropRect::kHasWidth_CropEdge;
    }
    if (hasHeight()) {
        rect.setHeight(boundaries.height());
        flags |= SkImageFilter::CropRect::kHasHeight_CropEdge;
    }
    rect.scale(filter()->scale());
    return SkImageFilter::CropRect(rect, flags);
}
Beispiel #2
0
SkImageFilter::CropRect FilterEffect::getCropRect(const FloatSize& cropOffset) const
{
    FloatRect rect = filter()->filterRegion();
    uint32_t flags = 0;
    FloatRect boundaries = effectBoundaries();
    boundaries.move(cropOffset);
    if (hasX()) {
        rect.setX(boundaries.x());
        flags |= SkImageFilter::CropRect::kHasLeft_CropEdge;
        flags |= SkImageFilter::CropRect::kHasRight_CropEdge;
    }
    if (hasY()) {
        rect.setY(boundaries.y());
        flags |= SkImageFilter::CropRect::kHasTop_CropEdge;
        flags |= SkImageFilter::CropRect::kHasBottom_CropEdge;
    }
    if (hasWidth()) {
        rect.setWidth(boundaries.width());
        flags |= SkImageFilter::CropRect::kHasRight_CropEdge;
    }
    if (hasHeight()) {
        rect.setHeight(boundaries.height());
        flags |= SkImageFilter::CropRect::kHasBottom_CropEdge;
    }
    rect.scale(filter()->absoluteTransform().a(), filter()->absoluteTransform().d());
    return SkImageFilter::CropRect(rect, flags);
}
Beispiel #3
0
FloatRect FilterEffect::getSourceRect(const FloatRect& destRect, const FloatRect& destClipRect)
{
    FloatRect sourceRect = mapRect(destRect, false);
    FloatRect sourceClipRect = mapRect(destClipRect, false);

    FloatRect boundaries = filter()->mapLocalRectToAbsoluteRect(effectBoundaries());
    if (hasX())
        sourceClipRect.setX(boundaries.x());
    if (hasY())
        sourceClipRect.setY(boundaries.y());
    if (hasWidth())
        sourceClipRect.setWidth(boundaries.width());
    if (hasHeight())
        sourceClipRect.setHeight(boundaries.height());

    FloatRect result;
    if (m_inputEffects.size() > 0) {
        result = m_inputEffects.at(0)->getSourceRect(sourceRect, sourceClipRect);
        for (unsigned i = 1; i < m_inputEffects.size(); ++i)
            result.unite(m_inputEffects.at(i)->getSourceRect(sourceRect, sourceClipRect));
    } else {
        result = sourceRect;
        result.intersect(sourceClipRect);
    }
    return result;
}
Beispiel #4
0
FloatRect FilterEffect::determineFilterPrimitiveSubregion(DetermineSubregionFlags flags)
{
    Filter* filter = this->filter();
    ASSERT(filter);

    // FETile, FETurbulence, FEFlood don't have input effects, take the filter region as unite rect.
    FloatRect subregion;
    if (unsigned numberOfInputEffects = inputEffects().size()) {
        subregion = inputEffect(0)->determineFilterPrimitiveSubregion(flags);
        for (unsigned i = 1; i < numberOfInputEffects; ++i)
            subregion.unite(inputEffect(i)->determineFilterPrimitiveSubregion(flags));
    } else {
        subregion = filter->filterRegion();
    }

    // After calling determineFilterPrimitiveSubregion on the target effect, reset the subregion again for <feTile>.
    if (filterEffectType() == FilterEffectTypeTile)
        subregion = filter->filterRegion();

    if (flags & MapRectForward) {
        // mapRect works on absolute rectangles.
        subregion = filter->mapAbsoluteRectToLocalRect(mapRect(
            filter->mapLocalRectToAbsoluteRect(subregion)));
    }

    FloatRect boundaries = effectBoundaries();
    if (hasX())
        subregion.setX(boundaries.x());
    if (hasY())
        subregion.setY(boundaries.y());
    if (hasWidth())
        subregion.setWidth(boundaries.width());
    if (hasHeight())
        subregion.setHeight(boundaries.height());

    setFilterPrimitiveSubregion(subregion);

    FloatRect absoluteSubregion = filter->mapLocalRectToAbsoluteRect(subregion);

    // Clip every filter effect to the filter region.
    if (flags & ClipToFilterRegion) {
        absoluteSubregion.intersect(filter->absoluteFilterRegion());
    }

    setMaxEffectRect(absoluteSubregion);
    return subregion;
}
Beispiel #5
0
FloatRect FilterEffect::determineFilterPrimitiveSubregion()
{
    ASSERT(filter());

    // FETile, FETurbulence, FEFlood don't have input effects, take the filter region as unite rect.
    FloatRect subregion;
    if (unsigned numberOfInputEffects = inputEffects().size()) {
        subregion = inputEffect(0)->determineFilterPrimitiveSubregion();
        for (unsigned i = 1; i < numberOfInputEffects; ++i)
            subregion.unite(inputEffect(i)->determineFilterPrimitiveSubregion());
    } else
        subregion = filter()->filterRegion();

    // After calling determineFilterPrimitiveSubregion on the target effect, reset the subregion again for <feTile>.
    if (filterEffectType() == FilterEffectTypeTile)
        subregion = filter()->filterRegion();

    subregion = mapRect(subregion);

    FloatRect boundaries = effectBoundaries();
    if (hasX())
        subregion.setX(boundaries.x());
    if (hasY())
        subregion.setY(boundaries.y());
    if (hasWidth())
        subregion.setWidth(boundaries.width());
    if (hasHeight())
        subregion.setHeight(boundaries.height());

    setFilterPrimitiveSubregion(subregion);

    FloatRect absoluteSubregion = filter()->absoluteTransform().mapRect(subregion);
    FloatSize filterResolution = filter()->filterResolution();
    absoluteSubregion.scale(filterResolution.width(), filterResolution.height());

    setMaxEffectRect(absoluteSubregion);
    return subregion;
}
Beispiel #6
0
/** \brief Print command on serial console */
void GCode::printCommand()
{
    if(hasM())
    {
        Com::print('M');
        Com::print((int)M);
        Com::print(' ');
    }
    if(hasG())
    {
        Com::print('G');
        Com::print((int)G);
        Com::print(' ');
    }
    if(hasT())
    {
        Com::print('T');
        Com::print((int)T);
        Com::print(' ');
    }
    if(hasX())
    {
        Com::printF(Com::tX,X);
    }
    if(hasY())
    {
        Com::printF(Com::tY,Y);
    }
    if(hasZ())
    {
        Com::printF(Com::tZ,Z);
    }
    if(hasE())
    {
        Com::printF(Com::tE,E,4);
    }
    if(hasF())
    {
        Com::printF(Com::tF,F);
    }
    if(hasS())
    {
        Com::printF(Com::tS,S);
    }
    if(hasP())
    {
        Com::printF(Com::tP,P);
    }
    if(hasI())
    {
        Com::printF(Com::tI,I);
    }
    if(hasJ())
    {
        Com::printF(Com::tJ,J);
    }
    if(hasR())
    {
        Com::printF(Com::tR,R);
    }
    if(hasString())
    {
        Com::print(text);
    }
    Com::println();
}
Beispiel #7
0
bool DPSketch::hasPosition() const
{
    return hasX() && hasY();
}
/**
  Converts a binary uint8_tfield containing one GCode line into a GCode structure.
  Returns true if checksum was correct.
*/
bool GCode::parseBinary(uint8_t *buffer,bool fromSerial)
{
    internalCommand = !fromSerial;
    unsigned int sum1 = 0, sum2 = 0; // for fletcher-16 checksum
    // first do fletcher-16 checksum tests see
    // http://en.wikipedia.org/wiki/Fletcher's_checksum
    uint8_t *p = buffer;
    uint8_t len = binaryCommandSize - 2;
    while (len)
    {
        uint8_t tlen = len > 21 ? 21 : len;
        len -= tlen;
        do
        {
            sum1 += *p++;
            if(sum1 >= 255) sum1 -= 255;
            sum2 += sum1;
            if(sum2 >= 255) sum2 -= 255;
        }
        while (--tlen);
    }
    sum1 -= *p++;
    sum2 -= *p;
    if(sum1 | sum2)
    {
        if(Printer::debugErrors())
        {
            Com::printErrorFLN(Com::tWrongChecksum);
        }
        return false;
    }
    p = buffer;
    params = *(uint16_t *)p;
    p += 2;
    uint8_t textlen = 16;
    if(isV2())
    {
        params2 = *(uint16_t *)p;
        p += 2;
        if(hasString())
            textlen = *p++;
    }
    else params2 = 0;
    if(params & 1)
    {
        actLineNumber = N = *(uint16_t *)p;
        p += 2;
    }
    if(isV2())   // Read G,M as 16 bit value
    {
        if(hasM())
        {
            M = *(uint16_t *)p;
            p += 2;
        }
        if(hasG())
        {
            G = *(uint16_t *)p;
            p += 2;
        }
    }
    else
    {
        if(hasM())
        {
            M = *p++;
        }
        if(hasG())
        {
            G = *p++;
        }
    }
    //if(code->params & 8) {memcpy(&code->X,p,4);p+=4;}
    if(hasX())
    {
        X = *(float *)p;
        p += 4;
    }
    if(hasY())
    {
        Y = *(float *)p;
        p += 4;
    }
    if(hasZ())
    {
        Z = *(float *)p;
        p += 4;
    }
    if(hasE())
    {
        E = *(float *)p;
        p += 4;
    }
    if(hasF())
    {
        F = *(float *)p;
        p += 4;
    }
    if(hasT())
    {
        T = *p++;
    }
    if(hasS())
    {
        S = *(int32_t*)p;
        p += 4;
    }
    if(hasP())
    {
        P = *(int32_t*)p;
        p += 4;
    }
    if(hasI())
    {
        I = *(float *)p;
        p += 4;
    }
    if(hasJ())
    {
        J = *(float *)p;
        p += 4;
    }
    if(hasR())
    {
        R = *(float *)p;
        p += 4;
    }
    if(hasD())
    {
        D = *(float *)p;
        p += 4;
    }
    if(hasC())
    {
        C = *(float *)p;
        p += 4;
    }
    if(hasH())
    {
        H = *(float *)p;
        p += 4;
    }
    if(hasA())
    {
        A = *(float *)p;
        p += 4;
    }
    if(hasB())
    {
        B = *(float *)p;
        p += 4;
    }
    if(hasK())
    {
        K = *(float *)p;
        p += 4;
    }
    if(hasL())
    {
        L = *(float *)p;
        p += 4;
    }
    if(hasO())
    {
        O = *(float *)p;
        p += 4;
    }
    if(hasString())   // set text pointer to string
    {
        text = (char*)p;
        text[textlen] = 0; // Terminate string overwriting checksum
        waitUntilAllCommandsAreParsed = true; // Don't destroy string until executed
    }
    formatErrors = 0;
    return true;
}