Beispiel #1
0
static void stroke_leave(struct state *st, struct state *next, int id)
{
    hud_free();
    video_clr_grab();
    config_set_d(CONFIG_CAMERA, 0);
    stroke_rotate = 0.0f;
    stroke_mag = 0.0f;
}
Beispiel #2
0
static int null_enter(struct state *st, struct state *prev)
{
    hud_free();
    gui_free();
    geom_free();
    item_free();
    ball_free();
    shad_free();
    part_free();

    return 0;
}
Beispiel #3
0
static void roll_leave(int id)
{
    hud_free();
}
Beispiel #4
0
static void stroke_leave(int id)
{
    hud_free();
    video_clr_grab();
    config_set_d(CONFIG_CAMERA, 0);
}
Beispiel #5
0
static void flyby_leave(int id)
{
    hud_free();
}
Beispiel #6
0
static void next_leave(int id)
{
    hud_free();
    gui_delete(id);
}
Beispiel #7
0
static void pause_leave(int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
Beispiel #8
0
static void fall_leave(int id)
{
    gui_delete(id);
    hud_free();
}
Beispiel #9
0
static void stop_leave(int id)
{
    hud_free();
}
Beispiel #10
0
static void flyby_leave(struct state *st, struct state *next, int id)
{
    video_show_cursor();
    hud_free();
}
Beispiel #11
0
static void next_leave(struct state *st, struct state *next, int id)
{
    hud_free();
    gui_delete(id);
}
Beispiel #12
0
static void pause_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
Beispiel #13
0
static void fall_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
}
Beispiel #14
0
static void stop_leave(struct state *st, struct state *next, int id)
{
    hud_free();
}