Exemple #1
0
static void stroke_leave(struct state *st, struct state *next, int id)
{
    hud_free();
    video_clr_grab();
    config_set_d(CONFIG_CAMERA, 0);
    stroke_rotate = 0.0f;
    stroke_mag = 0.0f;
}
Exemple #2
0
static int null_enter(struct state *st, struct state *prev)
{
    hud_free();
    gui_free();
    geom_free();
    item_free();
    ball_free();
    shad_free();
    part_free();

    return 0;
}
Exemple #3
0
static void roll_leave(int id)
{
    hud_free();
}
Exemple #4
0
static void stroke_leave(int id)
{
    hud_free();
    video_clr_grab();
    config_set_d(CONFIG_CAMERA, 0);
}
Exemple #5
0
static void flyby_leave(int id)
{
    hud_free();
}
Exemple #6
0
static void next_leave(int id)
{
    hud_free();
    gui_delete(id);
}
Exemple #7
0
static void pause_leave(int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
Exemple #8
0
static void fall_leave(int id)
{
    gui_delete(id);
    hud_free();
}
Exemple #9
0
static void stop_leave(int id)
{
    hud_free();
}
Exemple #10
0
static void flyby_leave(struct state *st, struct state *next, int id)
{
    video_show_cursor();
    hud_free();
}
Exemple #11
0
static void next_leave(struct state *st, struct state *next, int id)
{
    hud_free();
    gui_delete(id);
}
Exemple #12
0
static void pause_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
Exemple #13
0
static void fall_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
}
Exemple #14
0
static void stop_leave(struct state *st, struct state *next, int id)
{
    hud_free();
}