Beispiel #1
0
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
	_noSaveLoadAllowed = false;

	_rnd = new Common::RandomSource("agi");

	initFeatures();
	initVersion();
}
Beispiel #2
0
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
	// Assign default values to the config manager, in case settings are missing
	ConfMan.registerDefault("originalsaveload", "false");

	_noSaveLoadAllowed = false;

	_rnd = new Common::RandomSource("agi");
	_sound = 0;

	initFeatures();
	initVersion();
}
Beispiel #3
0
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
	_noSaveLoadAllowed = false;

	initFeatures();
	initVersion();
}