AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { _noSaveLoadAllowed = false; _rnd = new Common::RandomSource("agi"); initFeatures(); initVersion(); }
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Assign default values to the config manager, in case settings are missing ConfMan.registerDefault("originalsaveload", "false"); _noSaveLoadAllowed = false; _rnd = new Common::RandomSource("agi"); _sound = 0; initFeatures(); initVersion(); }
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { _noSaveLoadAllowed = false; initFeatures(); initVersion(); }