int main(int argc, char **argv){ initEverything(); loadScoreFile(); canRun = mainMenu; while (canRun != leave) { quit = 0; switch (canRun) { case mainMenu: initMainMenu(); break; case highScore: initHighScore(); break; case credits: initCredits(); break; case onePlayer: initOnePlayer(); break; case twoPlayers: initTwoPlayers(); break; case showWinner: InitWinner(); break; } } return 0; }
Click Menu::drawMainMenu() { initMainMenu(); sizeM = imgMenu->getSize(); position0.X = 0; position0.Y = 0; position1.X = sizeM.Width; position1.Y = sizeM.Height; rectangle.UpperLeftCorner = position0; rectangle.LowerRightCorner = position1; driver->draw2DImage(imgMenu, position0, rectangle, 0, irr::video::SColor(255, 255, 255, 255), true); play->draw(); load->draw(); option->draw(); quit->draw(); if (event->getChoice() == Click::PLAY) { return Click::PLAY; } else if (event->getChoice() == Click::OPTION) { return Click::OPTION; } else if (event->getChoice() == Click::LOAD) { return Click::LOAD; } else if (event->getChoice() == Click::QUIT) { std::cout << "QUIT" << std::endl; return Click::QUIT; } return Click::NOP; }
CMenuVorticon::CMenuVorticon( char menu_mode, CMap &Map, CSavedGame &SavedGame, bool &restartVideo, bool &hideobjects ) : CMenu(menu_mode, SavedGame, DLG_THEME_VORTICON, restartVideo), m_Map(Map), mp_InfoScene(NULL), m_hideobjects(hideobjects) { initMainMenu(); }
void initMenu() { xmusic=soundhs[0][0]+((double)opt_music/64*(soundhs[0][2]-44)); xsound=soundhs[1][0]+((double)opt_sound/255*(soundhs[1][2]-44)); if(opt_lang==-1) initLangMenu(); else { if( curtext == 0) { setLanguage(); } initMainMenu(); } }
/* on "init" you need to initialize your instance */ bool GameMenuScene::init() { ////////////////////////////// // 1. super init first if (!Layer::init()) { return false; } initEnvironment(); initBackground(); initMainMenu(); initAircraft(); return true; }
void initMyMenu(MyMenu *m, Sugoroku *s) { int i; initMainMenu(&m->main_menu); initMenu(&m->target_menu, s->player_num + 1); initMenu(&m->shop_menu, s->shop.size + 1); setMenuStr(&m->target_menu, 0, "Back"); setMenuStr(&m->shop_menu, 0, "Back"); m->item_menu = (Menu *)malloc(sizeof(Menu)*s->player_num); for(i = 0; i < s->player_num; i++) { initMenu(&m->item_menu[i], 2); setMenuStr(&m->item_menu[i], 0, "Back"); setMenuStr(&m->target_menu, i+1, s->player[i].name); } /* for(i = 0; i < s->shop.size; i++) { setMenuStr(&m->shop_menu, i+1, s->item[s->shop.item[i].item_id].name); }*/ setShopMenu(m, s); }
static void showMainMenu() { game.menu = initMainMenu(); game.drawMenu = &drawMainMenu; }
MyGame::MyGame(int argc, char* argv[]) : Game(640, 480, -1, "Engine Sandbox", argc, argv){ // Força o carregamento de imagens, sons, arquivos de mapas e itens de forma relativa. setRelativePaths(); MyGame::getParams(argc, argv); initMainMenu(); initGameMenu(); BackgroundMusic::loadSong("/Users/alexpeixoto/Downloads/AF/menu.ogg"); BackgroundMusic::setVolume(20); BackgroundMusic::play(); //Inicia screenlog sl=new ScreenLog("/Developer/times.ttf");; //Define a janela principal para render de imagem e texto Core::Image::setWindow(Game::window); Core::TextControl::setWindow(Game::window); // Define arquivos genericos de itens e sons. ItemManager::loadFromFile("/Users/alexpeixoto/Desktop/item.list"); // Inicializa um screenLog estático. sl->setPosition(Point2i(Game::window->getSize().x-250, 0)); sl->setSize(Vector2i(250, 100)); sl->setSpacing(5); sl->setScale(.5); // Inicializa debug Debug::LogManager::addLevelDestiny(Debug::LogLevel::WARNING, Debug::Destiny::Console); LogManager::addLevelDestiny(Debug::LogLevel::MESSAGE, Debug::Destiny::Screen, sl); LogManager::addLevelDestiny(Debug::LogLevel::WARNING, Debug::Destiny::Console, sl); bs=new Core::BackgroundShape(); bs->setBorderSize(2); bs->setBorderColor(10, 100, 10, 255); bs->setInsideColor(100, 100, 0, 180); bs->setSize(Vector2i(260, 110)); bs->setPosition(Point2i(Game::window->getSize().x-262, 2)); //!Escreve no TTY, Caso deseje utilizar esta função abra o terminal e digite tty. Coloque o valor retornado no lugar do /dev/ttys000 //LogManager::addLevelDestiny(Debug::LogLevel::ERROR, Debug::Destiny::Device, "/dev/ttys000", true); //LogManager::log(Debug::LogLevel::ERROR, "Teste", ""); //LogManager::log(Debug::LogLevel::ERROR, "Teste", ""); //LogManager::removeLevelDestiny(Debug::LogLevel::ERROR, Debug::Destiny::Device); thread t([=](){ map<string, string> params; while(1){ params.clear(); //Aqui é verificado de onde veio a solicitação de mudança de nivel. if(Adventure::LevelManager::changeTo==0 && (loaded==-1 || loaded==0)) LevelManager::changeLevel<ClosedMap>(params); else if(Adventure::LevelManager::changeTo==1 && (loaded==-1 || loaded==0)) LevelManager::changeLevel<TestMap>(params); else if(Adventure::LevelManager::changeTo==2 && (loaded==-1 || loaded==0)) LevelManager::changeLevel<ObjectMapGame>(params); else if(Adventure::LevelManager::changeTo==0 && loaded==1){ params.insert(make_pair("position", "outHouse")); LevelManager::changeLevel<BeginMap>(params); } else if(Adventure::LevelManager::changeTo==0 && loaded==2){ params.insert(make_pair("position", "outTest")); LevelManager::changeLevel<BeginMap>(params); } else if(Adventure::LevelManager::changeTo==0 && loaded==3){ params.insert(make_pair("position", "outObject")); LevelManager::changeLevel<BeginMap>(params); } this_thread::sleep_for(chrono::milliseconds(100)); } }); t.detach(); }
Common::Error KyraEngine_MR::go() { bool running = true; preinit(); _screen->hideMouse(); initMainMenu(); _screen->clearPage(0); _screen->clearPage(2); const bool firstTimeGame = !saveFileLoadable(0); if (firstTimeGame) { playVQA("K3INTRO"); _wasPlayingVQA = false; } if (_gameToLoad != -1 || firstTimeGame) { while (!_screen->isMouseVisible()) _screen->showMouse(); uninitMainMenu(); _musicSoundChannel = -1; startup(); runLoop(); running = false; } while (running && !shouldQuit()) { _screen->_curPage = 0; _screen->clearPage(0); _screen->setScreenPalette(_screen->getPalette(0)); playMenuAudioFile(); for (int i = 0; i < 64 && !shouldQuit(); ++i) { uint32 nextRun = _system->getMillis() + 3 * _tickLength; _menuAnim->displayFrame(i, 0, 0, 0, 0, 0, 0); _screen->updateScreen(); delayUntil(nextRun); } for (int i = 64; i > 29 && !shouldQuit(); --i) { uint32 nextRun = _system->getMillis() + 3 * _tickLength; _menuAnim->displayFrame(i, 0, 0, 0, 0, 0, 0); _screen->updateScreen(); delayUntil(nextRun); } _eventList.clear(); switch (_menu->handle(3)) { case 2: _menuDirectlyToLoad = true; // fall through case 0: uninitMainMenu(); fadeOutMusic(60); _screen->fadeToBlack(60); _musicSoundChannel = -1; startup(); runLoop(); running = false; break; case 1: playVQA("K3INTRO"); _wasPlayingVQA = false; _screen->hideMouse(); break; case 3: fadeOutMusic(60); _screen->fadeToBlack(60); uninitMainMenu(); quitGame(); running = false; break; default: break; } } if (_showOutro && !shouldQuit()) playVQA("CREDITS"); return Common::kNoError; }
int menuWiimote(WPADData *wd, u32 wpaddown) { checkSelected(wd); // button A selects an option if(wpaddown & WPAD_BUTTON_A) { switch(curmenunum) { case MAIN_MENU : switch(msel) { case 0: //play menu playClick(); killMainMenu(); initPlayMenu(); break; case 1 : //hi score playClick(); killMainMenu(); initHighscoreMenu(); break; case 2 : //optionsmenu playClick(); killMainMenu(); initOptionMenu(); break; case 3 : //sound menu playClick(); killMainMenu(); initSoundMenu(); break; case 4 : //exit playClick(); killMainMenu(); return EXIT; } break; case PLAY_MENU : switch(msel) { case 0 : playClick(); killPlayMenu(); return ONE_PLAYER_GAME; break; case 1 : playClick(); killPlayMenu(); return TWO_PLAYER_COOP; break; case 2 : playClick(); killPlayMenu(); return TWO_PLAYER_VERSUS; break; case 3 : playClick(); killPlayMenu(); initMainMenu(); break; } break; case OPTIONS_MENU : switch(msel) { case 0 : // change tileset playClick(); killMenu(); initTilesetMenu(); break; case 1 : // change layout playClick(); killMenu(); initLayoutMenu(); break; case 2 : // hover hint playWrong(); break; case 3 : // language selection playClick(); killMenu(); initLangMenu(); break; case 4 : // rumble on/off if(opt_rumble) opt_rumble=false; else opt_rumble=true; playClick(); break; case 5 : // widescreen on/off if(opt_widescreen) opt_widescreen=false; else opt_widescreen=true; GRRLIB_Widescreen(opt_widescreen); playClick(); break; case 6 : // back playClick(); killMenu(); initMainMenu(); break; } break; case SOUND_MENU : switch(msel) { case 2 : playClick(); killSoundMenu(); initMainMenu(); break; } break; case LANG_MENU : if(msel>-1) { int tmp_lang=msel + (curpage==0?0:9); if(tmp_lang>NORWEGIAN) return NOTHING; opt_lang=tmp_lang; setLanguage(); playClick(); killLangMenu(); initOptionMenu(); } if(btnover) { curpage++; curpage = curpage % 2; playClick(); } break; case LAYOUT_MENU : if(msel>-1) { playClick(); int tmp_sel = msel + (curpage==0?0:6); opt_layout=tmp_sel; killLayoutMenu(); initOptionMenu(); } if(btnover) { curpage++; curpage = curpage % 2; playClick(); } break; case TILESET_MENU : { if(msel>-1) { playClick(); opt_tileset=msel; killTilesetMenu(); initOptionMenu(); } } break; case HIGHSCORE_MENU: { playClick(); killHighscoreMenu(); initMainMenu(); } break; } } if (curmenunum==SOUND_MENU && wd->btns_h & WPAD_BUTTON_A) { switch(msel) { case 0 : xmusic=wd->ir.x; opt_music = (int) (((double)xmusic-soundhs[0][0])/soundhs[0][2]*64); return MUSIC_BAR + opt_music; break; case 1 : xsound=wd->ir.x; opt_sound = (int) (((double)xsound-soundhs[1][0])/soundhs[1][2]*255); playWrong(); break; } } // button B acts the same as back if(wpaddown & WPAD_BUTTON_B) { switch(curmenunum) { case MAIN_MENU : break; case PLAY_MENU : playClick(); killPlayMenu(); initMainMenu(); break; case OPTIONS_MENU : playClick(); killMenu(); initMainMenu(); break; case SOUND_MENU : playClick(); killSoundMenu(); initMainMenu(); break; case LANG_MENU : playClick(); killLangMenu(); initOptionMenu(); break; case LAYOUT_MENU : playClick(); killLayoutMenu(); initOptionMenu(); break; case TILESET_MENU : { playClick(); killTilesetMenu(); initOptionMenu(); } break; case HIGHSCORE_MENU: { playClick(); killHighscoreMenu(); initMainMenu(); } break; } } if(wpaddown & WPAD_BUTTON_PLUS) { if((curmenunum==LANG_MENU || curmenunum==LAYOUT_MENU) && curpage==0) curpage++; } if(wpaddown & WPAD_BUTTON_MINUS) { if((curmenunum==LANG_MENU || curmenunum==LAYOUT_MENU) && curpage==1) curpage--; } return NOTHING; }