Beispiel #1
0
	void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
	{
		m_viewId = _viewId;
		ImGuiIO& io = ImGui::GetIO();
		if (_inputChar < 0x7f)
		{
			io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
		}

		io.DisplaySize = ImVec2( (float)_width, (float)_height);
		io.DeltaTime = 1.0f / 60.0f;
		io.MousePos = ImVec2( (float)_mx, (float)_my);
		io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
		io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
		io.MouseWheel = (float)(_scroll - m_lastScroll);
		m_lastScroll = _scroll;

#if defined(SCI_NAMESPACE)
		uint8_t modifiers = inputGetModifiersState();
		io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
		io.KeyCtrl  = 0 != (modifiers & (entry::Modifier::LeftCtrl  | entry::Modifier::RightCtrl ) );
		io.KeyAlt   = 0 != (modifiers & (entry::Modifier::LeftAlt   | entry::Modifier::RightAlt  ) );
		for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
		{
			io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
		}
#endif // defined(SCI_NAMESPACE)

		ImGui::NewFrame();

		//ImGui::ShowTestWindow(); //Debug only.
	}
Beispiel #2
0
	void beginFrame(
		  int32_t _mx
		, int32_t _my
		, uint8_t _button
		, int32_t _scroll
		, int _width
		, int _height
		, char _inputChar
		, uint8_t _viewId
		)
	{
		m_viewId = _viewId;

		ImGuiIO& io = ImGui::GetIO();
		if (_inputChar < 0x7f)
		{
			io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
		}

		io.DisplaySize = ImVec2( (float)_width, (float)_height);

		const int64_t now = bx::getHPCounter();
		const int64_t frameTime = now - m_last;
		m_last = now;
		const double freq = double(bx::getHPFrequency() );
		io.DeltaTime = float(frameTime/freq);

		io.MousePos = ImVec2( (float)_mx, (float)_my);
		io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
		io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
		io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
		io.MouseWheel = (float)(_scroll - m_lastScroll);
		m_lastScroll = _scroll;

#if defined(SCI_NAMESPACE)
		uint8_t modifiers = inputGetModifiersState();
		io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
		io.KeyCtrl  = 0 != (modifiers & (entry::Modifier::LeftCtrl  | entry::Modifier::RightCtrl ) );
		io.KeyAlt   = 0 != (modifiers & (entry::Modifier::LeftAlt   | entry::Modifier::RightAlt  ) );
		for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
		{
			io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
		}
#endif // defined(SCI_NAMESPACE)

		ImGui::NewFrame();
		ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);

		ImGuizmo::BeginFrame();
	}