void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId) { m_viewId = _viewId; ImGuiIO& io = ImGui::GetIO(); if (_inputChar < 0x7f) { io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } io.DisplaySize = ImVec2( (float)_width, (float)_height); io.DeltaTime = 1.0f / 60.0f; io.MousePos = ImVec2( (float)_mx, (float)_my); io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); io.MouseWheel = (float)(_scroll - m_lastScroll); m_lastScroll = _scroll; #if defined(SCI_NAMESPACE) uint8_t modifiers = inputGetModifiersState(); io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } #endif // defined(SCI_NAMESPACE) ImGui::NewFrame(); //ImGui::ShowTestWindow(); //Debug only. }
void beginFrame( int32_t _mx , int32_t _my , uint8_t _button , int32_t _scroll , int _width , int _height , char _inputChar , uint8_t _viewId ) { m_viewId = _viewId; ImGuiIO& io = ImGui::GetIO(); if (_inputChar < 0x7f) { io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } io.DisplaySize = ImVec2( (float)_width, (float)_height); const int64_t now = bx::getHPCounter(); const int64_t frameTime = now - m_last; m_last = now; const double freq = double(bx::getHPFrequency() ); io.DeltaTime = float(frameTime/freq); io.MousePos = ImVec2( (float)_mx, (float)_my); io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE); io.MouseWheel = (float)(_scroll - m_lastScroll); m_lastScroll = _scroll; #if defined(SCI_NAMESPACE) uint8_t modifiers = inputGetModifiersState(); io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } #endif // defined(SCI_NAMESPACE) ImGui::NewFrame(); ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId); ImGuizmo::BeginFrame(); }