void Triangle::mirrorX(Vector3d center) { for (uint i = 0; i < 3; i++) operator[](i).x = center.x-operator[](i).x; invertNormal(); }
void Triangle::mirrorX(const Vector3d ¢er) { for (uint i = 0; i < 3; i++) operator[](i).x() = center.x()-operator[](i).x(); invertNormal(); }