Beispiel #1
0
int StorageHandler::loadInt(StorageAddresses address)
{
  union IntConversion data;
  loadBytes(address, data.buffer, 2);
  return data.i;
}
Beispiel #2
0
void PShader::loadFragmentShader(std::string src) {
    this->fragSrc = loadBytes(src);
    compileFragmentShader();
    glAttachShader(glProgram, glFragment);
    glLinkProgram(glProgram);
}
Beispiel #3
0
long StorageHandler::loadLong(StorageAddresses address)
{
  union LongConversion data;
  loadBytes(address, data.buffer, 4);
  return data.l;
}
Beispiel #4
0
void PShader::loadVertexShader(std::string src) {
    this->vertSrc = loadBytes(src);
    compileVertexShader();
    glAttachShader(glProgram, glVertex);
    glLinkProgram(glProgram);
}