World *WorldService::WorldLoader::loadWorlds(const std::string &mainWorldName)
{
	// load main world
	LoadedWorld &mainWorld = loadWorld(mainWorldName, false);
	if (mainWorld.failed())
	{
		error("Failed to load main world");
		return nullptr;
	}

	WorldTreeNode worldTreeRoot;
	worldTreeRoot.value = mainWorld.world;

  	// allocate main world building IDs
	for (auto &building : buildings)
	{
		Logger::logDebuggier(format("Found building %1% '%2%' in main world", 
          			_str(building.insideWorldID), building.insideWorldName));
    	Logger::pushIndent();

    	loadWorld(building.insideWorldName, true, building.insideWorldID);

    	Logger::popIndent();
	}

	// transfer building IDs to doors
	for (auto &door : mainWorld.doors)
	{
		LoadedBuilding *owningBuilding = findDoorBuilding(door);
		if (owningBuilding == nullptr)
		{
			error("A door at (%1%, %2%) is not in any buildings!",
			            _str(door.tile.x), _str(door.tile.y));
			return nullptr;
		}

		door.doorTag = DOORTAG_WORLD_ID;
		door.worldID = owningBuilding->insideWorldID;
		owningBuilding->doors.push_back(door);
	}

  	std::set<WorldID> visitedWorlds;

	// load all worlds recursively without connecting doors
	discoverAndLoadAllWorlds(mainWorld, mainWorld.world->getID(), visitedWorlds);
	visitedWorlds.clear();

	// connect up the doors
	connectDoors(worldTreeRoot, mainWorld, visitedWorlds);

	return mainWorld.world;
}
/* MAIN */
int main(int argc, char **argv){
  if(argc < 6){
    printf("ERROR: too few arguments.\n");
    fflush(stdout); /* force it to go out */
    exit(1);
  }
  FILE* input = fopen(argv[1], "r");
  if(input == NULL){
    printf("ERROR: file does not exist.\n");
    fflush(stdout); /* force it to go out */
    exit(1);
  }
  wolfBreedingPeriod = atoi(argv[2]);
  squirrelBreedingPeriod = atoi(argv[3]);
  wolfStarvationPeriod = atoi(argv[4]);
  int noOfGenerations = atoi(argv[5]);
  loadWorld(input);
//   fprintf(stdout, "Initial world configuration after loading from file:\n");
//   fflush(stdout); /* force it to go out */
//   printWorld2d(stdout);
  /* pressEntertoContinue(); */
  worldLoop(noOfGenerations);
  printWorld();

  fclose(input);
  return 0;
}
Beispiel #3
0
void setupGame(bool loadUpWorld) {
	currentLevel = 1;

	// Reset entity manager.
	memset(&eManager, 0, sizeof(eManager));
	sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));

	if (!loadUpWorld) {
		initNewMap();
		initPlayer();
		airWizardHealthDisplay = 2000;
		int i;
		for (i = 0; i < 5; ++i) {
			trySpawn(500, i);
		}
		addEntityToList(newAirWizardEntity(630, 820, 0), &eManager);
		player.p.hasWonSaved = false;
	} else {
		initPlayer();
		loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
	}

	initMiniMap(loadUpWorld);
	shouldRenderMap = false;
	mScrollX = 0;
	mScrollY = 0;
	zoomLevel = 2;
    sprintf(mapText,"x%d",zoomLevel);
	initGame = 0;
}
Beispiel #4
0
int main(int len, char *args[]) {
  // Grundwerte für die Erzeugung der Welt
  // werden aus den Initialisierungswerten gelesen.
  int rows = 21;
  int cols = 35;
  int amount_cells = 100;
  
  World w;
  
  int i;
  for (i = 1; i < len; i++) {
    if (strcmp(args[i], "-l") == 0) {
      w = loadWorld(args[i+1]);
      return execGame(w);
    } else if (strcmp(args[i], "-r") == 0) {
      rows = atoi(args[++i]);
    } else if (strcmp(args[i], "-c") == 0) {
      cols = atoi(args[++i]);
    } else if (strcmp(args[i], "-a") == 0) {
      amount_cells = atoi(args[++i]);
    }
  }
  
  w = makeRandomWorld(rows, cols, amount_cells);
  return execGame(w);
}
Beispiel #5
0
World::World(std::string path)
{
    mPlayer = std::make_shared<Player>(Assets::sprites["bluepeewee"], sf::Vector2f());
    mCollideables.push_back(mPlayer);

    mGravity = sf::Vector2f(0.f, 10.f);
    mSpawnPoint = sf::Vector2f(0.f,  0.f);
    mBoundaries = sf::FloatRect(0.f,  0.f, 800.f, 600.f); // left, top, width, height

    mBackground = sf::Sprite(Assets::sprites["background"].mTexture);
    mBlackHole = std::make_shared<Blackhole>(Assets::sprites["blackhole"], sf::Vector2f(), 0);

    loadWorld(path);
}
Beispiel #6
0
//---------------------------------------------------------------
// Purpose: 
//---------------------------------------------------------------
void CEntityTypeWorld::OnParamChanged( const std::string &key, const std::string &oldval, const std::string &newval )
{
	BaseClass::OnParamChanged(key, oldval, newval);

	if( key.compare("filename") == 0 )
		loadWorld();
	else if( key.compare("suntex") == 0 )
		GetRenderInterfaces()->GetRendererInterf()->GetSunFlare()->SetTexture(newval.c_str());
	else if( key.compare("sunsize") == 0 )
		GetRenderInterfaces()->GetRendererInterf()->GetSunFlare()->SetSize(StrUtils::GetFloat(newval));
	else if( key.compare("seaColorDark") == 0 )
		GetRenderInterfaces()->GetRendererInterf()->SetSeaColorDark(StrUtils::GetVector3(newval) / 255.0f);
	else if( key.compare("seaColorBright") == 0 )
		GetRenderInterfaces()->GetRendererInterf()->SetSeaColorBright(StrUtils::GetVector3(newval) / 255.0f);
}
Beispiel #7
0
void Minutor::open() {
  QString dirName = QFileDialog::getExistingDirectory(this, tr("Open World"));
  if (!dirName.isEmpty()) {
    QDir path(dirName);
    if (!path.exists("level.dat")) {
      QMessageBox::warning(this,
                           tr("Couldn't open world"),
                           tr("%1 is not a valid Minecraft world")
                           .arg(dirName),
                           QMessageBox::Cancel);
      return;
    }
    loadWorld(dirName);
  }
}
hkDemo::Result WorldSnapshotWithContactPointsDemo::stepDemo()
{
	Result r = hkDefaultPhysicsDemo::stepDemo();
	if( r != DEMO_OK )
	{
		return r;
	}

	// The first button in the pad will load the last saved scene
	if( m_env->m_gamePad->wasButtonPressed( HKG_PAD_BUTTON_1 ) )
	{
		hkString filename = hkAssetManagementUtil::getFilePath( SCRATCH_FILE );
		hkIstream in(filename.cString());
		if( in.isOk() )
		{
			cleanupWorld();
			cleanupGraphics();

			hkpWorld::IgnoreForceMultithreadedSimulation ignoreForceMultithreaded;
			m_world = loadWorld(filename.cString(), &m_physicsData, &m_loadedData);

			m_debugViewerNames.pushBack( hkpActiveContactPointViewer::getName() );
			m_debugViewerNames.pushBack( hkpInactiveContactPointViewer::getName() );

			setupGraphics();
		}
		else
		{
			m_env->m_textDisplay->outputText("Please save before attempting to load", 20U, m_env->m_window->getHeight()/2, 0xffffffffU, 60);
		}
	}
	else if (m_env->m_gamePad->wasButtonPressed (HKG_PAD_BUTTON_2) )
	{
		// The second button in the pad will save the current scene
		saveWorld(m_world, SCRATCH_FILE, true);
	}
	else if (m_env->m_gamePad->wasButtonPressed (HKG_PAD_BUTTON_3) )
	{
		// The second button in the pad will save the current scene
		saveWorld(m_world, SCRATCH_FILE, false);
	}

	m_world->lock();
	m_world->updateCollisionFilterOnWorld( HK_UPDATE_FILTER_ON_WORLD_FULL_CHECK, HK_UPDATE_COLLECTION_FILTER_PROCESS_SHAPE_COLLECTIONS);
	m_world->unlock();

	return DEMO_OK;
}
Beispiel #9
0
string Display::getWorld()
{
	// DEBUG
	////////////////
	if (isLoaded_ == false)
	{
		loadWorld();
	}
	////////////////
	stringstream world;
	for (auto& iter : m_map)
	{
		world << iter.second.serialize(true);
	}
	world << "End";
	return world.str();
}
Beispiel #10
0
void Engine::begin() {
    // seed the random generator
    std::srand(static_cast <unsigned> (std::time(0)));

    // setup the begin world
    loadWorld(_settings->get("application", "world"));

    // enter the core game loop
    Timer t;
    double lastRender = 0;

    while (!_window->shouldClose()) {
        if (_nextWorld != nullptr) {
            if (_world != nullptr) {
                _world->destroyed();
                delete _world;
            }
            _world = _nextWorld;
            _world->added();
            _nextWorld = nullptr;
        }

        double elapsed = t.getDeltaTimeSeconds();
        //lastRender += elapsed;

        //if (lastRender >= 1./FPS)
        //{
            _window->updateInput();
            _loader->getFileWatcher()->update();
            _luaengine->setGlobal("deltatime", elapsed);
            update((float)elapsed);
            render();
            _window->updateWindow();
            lastRender -= 1./FPS;
        //}
    }
}
WorldSnapshotWithContactPointsDemo::WorldSnapshotWithContactPointsDemo( hkDemoEnvironment* env) 
	: hkDefaultPhysicsDemo(env) 
{
	hkpWorld::IgnoreForceMultithreadedSimulation ignoreForceMultithreaded;

	// Setup the camera
	{
		hkVector4 from(10, -10, 6);
		hkVector4 to(0, 0, -4);
		hkVector4 up(0, 0, 1);
		setupDefaultCameras( env, from, to, up );
	}

	// Load the startup scene
	{
		// Load the world.
		m_world = loadWorld(ORIGINAL_FILE, &m_physicsData, &m_loadedData);
		m_world->lock();

		m_debugViewerNames.pushBack( hkpActiveContactPointViewer::getName() );
		m_debugViewerNames.pushBack( hkpInactiveContactPointViewer::getName() );

		// Disable culling
		setGraphicsState(HKG_ENABLED_CULLFACE, false);

		// Enable wire frame display mode
		setGraphicsState(HKG_ENABLED_WIREFRAME, true);

		// Setup graphics
		setupGraphics();
		m_world->unlock();
	}

	// Disable warning: 'm_contactRestingVelocity not set, setting it to REAL_MAX, so that the new collision restitution code will be disabled'
	hkError::getInstance().setEnabled(0xf03243ed, false);
}
Beispiel #12
0
void setupGame(bool loadUpWorld){
    currentLevel = 1;
    
    // Reset entity manager.
    memset(&eManager, 0, sizeof(eManager));
    sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
    
    if(!loadUpWorld){
        initNewMap();
        initPlayer();
        airWizardHealthDisplay = 2000;
        int i;
        for(i=0;i<5;++i){ 
            trySpawn(500, i);    
        }
        addEntityToList(newAirWizardEntity(630,820,0), &eManager);
    } else {
        initPlayer();
        loadWorld(currentFileName, &eManager, &player, (u8*)map, (u8*)data);
    }
    
    initMiniMap(loadUpWorld);
    initGame = 0;  
}
void WorldService::WorldLoader::discoverAndLoadAllWorlds(LoadedWorld &world, WorldID lastWorldID,
                                                         std::set<WorldID> &visitedWorlds)
{
  	if (visitedWorlds.find(world.world->getID()) != visitedWorlds.end())
      	return;
  	visitedWorlds.insert(world.world->getID());

	std::sort(world.doors.begin(), world.doors.end(), 
			[] (const LoadedDoor &a, const LoadedDoor &/* b */)
			{
				return a.doorTag != DOORTAG_WORLD_SHARE;
			});

	// iterate all doors found in last world
	for (LoadedDoor &door : world.doors)
	{
		// initialise negative/ascending doors
		if (door.doorID < 0)
		{
			door.doorTag = DOORTAG_WORLD_ID;
			door.worldID = lastWorldID;
			continue;
		}

    	LoadedWorld *newWorld = nullptr;

		// find the other door with same world share
		if (door.doorTag == DOORTAG_WORLD_SHARE)
		{
			auto otherDoor = std::find_if(world.doors.begin(), world.doors.end(),
			        [door](const LoadedDoor &d)
			        {
				    	return d.doorTag != DOORTAG_WORLD_SHARE &&
				    	d.worldShare == door.worldShare;
			        });

			if (otherDoor == world.doors.end())
			{
				Logger::logError(format("Door %1% has an unknown world share tag '%2%'",
				            _str(door.doorID), door.worldShare));
				continue;
			}

			// share world ID
			door.worldID = otherDoor->worldID;
		}

		// load world
		else if (door.doorTag == DOORTAG_WORLD_NAME)
		{
      		Logger::logDebuggiest(format("Door ID %1% loads world '%2%'", _str(door.doorID), door.worldName));
			LoadedWorld &loadedWorld = loadWorld(door.worldName, true);
			if (loadedWorld.failed())
			{
				Logger::logError(format("Cannot find building world '%1%', owner of door %2%",
				            door.worldName, _str(door.doorID)));
				continue;
			}

			door.worldID = loadedWorld.world->getID();
      		newWorld = &loadedWorld;
		}

		else if (door.doorTag == DOORTAG_UNKNOWN)
		{
			Logger::logError(format("Door %1% has no assigned door tag", _str(door.doorID)));
      		return;
		}

		if (newWorld == nullptr)
			newWorld = getLoadedWorld(door.worldID);

		discoverAndLoadAllWorlds(*newWorld, world.world->getID(), visitedWorlds);
	}
}
Beispiel #14
0
void TestWorld::populate(){
    qDebug()<<"Creating TestWorld";
    loadWorld("data/levels/test.xml");
}
Beispiel #15
0
void Minutor::openWorld() {
  QAction *action = qobject_cast<QAction*>(sender());
  if (action)
    loadWorld(action->data().toString());
}
WorldService::WorldLoader::LoadedWorld &WorldService::WorldLoader::loadWorld(const std::string &name, 
    	bool isBuilding)
{
  	return loadWorld(name, isBuilding, generateWorldID());
}
Beispiel #17
0
void Minutor::reload() {
  loadWorld(currentWorld);
}
Beispiel #18
0
//---------------------------------------------------------------
// Purpose: 
//---------------------------------------------------------------
void CEntityTypeWorld::OnCreate( void )
{
	BaseClass::OnCreate();
	loadWorld();
}
PlanetGravityDemo::PlanetGravityDemo( hkDemoEnvironment* env )
: hkDefaultPhysicsDemo(env)
{
	hkString filename; // We have a different binary file depending on the compiler and platform
	filename.printf( "Resources/Physics/Levels/planetgravity_L%d%d%d%d.hkx",
					 hkStructureLayout::HostLayoutRules.m_bytesInPointer,
					 hkStructureLayout::HostLayoutRules.m_littleEndian ? 1 : 0,
					 hkStructureLayout::HostLayoutRules.m_reusePaddingOptimization? 1 : 0,
					 hkStructureLayout::HostLayoutRules.m_emptyBaseClassOptimization? 1 : 0 );
	hkIstream infile( filename.cString() );
	HK_ASSERT( 0x215d080c, infile.isOk() );

	hkpWorld::IgnoreForceMultithreadedSimulation ignoreForceMultithreaded;

	// Disable warning: 'm_contactRestingVelocity not set, setting it to REAL_MAX, so that the new collision restitution code will be disabled'
	hkError::getInstance().setEnabled( 0xf03243ed, false );

	// Load the startup scene
	{
		m_worldUp.set( 0.0f, 0.0f, 1.0f );
		m_characterForward.set( 1.0f, 0.0f, 0.0f );

		// Initialize hkpSurfaceInfo for storing the old ground info
		m_previousGround = new hkpSurfaceInfo();
		m_framesInAir = 0;

		m_cameraForward.set( 1.0f, 0.0f, 0.0f );
		m_cameraUp = m_cameraForward;
		m_cameraPosition.set( 20.0f, 1.0f, 35.0f );

		m_detachedCamera = false;

		// Load the world.
		m_world = loadWorld( filename.cString(), &m_physicsData, &m_loadedData );
		m_world->markForWrite();

		setupDefaultCameras( env, m_cameraPosition, m_characterRigidBody->getPosition(), m_worldUp );

		// Setup graphics
		setupGraphics();
		forceShadowState(false); // Disable shadows
		setupSkyBox(env);

		{
			removeLights( m_env );
			float v[] = { 0.941f, 0.941f, 0.784f };
			m_flashLight = hkgLight::create();
			m_flashLight->setType( HKG_LIGHT_DIRECTIONAL );
			m_flashLight->setDiffuse( v );
			v[0] = 0;
			v[1] = 1;
			v[2] = -0.5;
			m_flashLight->setDirection( v );
			v[0] = 0;
			v[1] = -1000;
			v[2] = 0;
			m_flashLight->setPosition( v );
			m_flashLight->setDesiredEnabledState( true );
			env->m_displayWorld->getLightManager()->addLight( m_flashLight );
			env->m_displayWorld->getLightManager()->computeActiveSet( HKG_VEC3_ZERO );
		}

		// Set up the collision filter
		{
			hkpGroupFilter* filter = new hkpGroupFilter();
			filter->disableCollisionsBetween(1, 1);
			m_world->setCollisionFilter(filter);
			filter->removeReference();
		}

		// Go through all loaded rigid bodies
		for( int i = 0; i < m_physicsData->getPhysicsSystems().getSize(); i++ )
		{
			const hkArray<hkpRigidBody*>& bodies = m_physicsData->getPhysicsSystems()[i]->getRigidBodies();
			for( int j = 0; j < bodies.getSize(); j++ )
			{
				hkString rbName( bodies[j]->getName() );

				// If the rb is a planet (name is "planet*")
				if( rbName.beginsWith( "planet" ) )
				{
					// If the body is a representation of a gravitational field (name: "*GravField"),
					//  remove it from the simulation.
					if( rbName.endsWith( "GravField" ) )
					{
						m_world->removeEntity( bodies[j] );
					}
					// Otherwise, it's actually a planet.
					else
					{
						hkAabb currentAabb;
						const hkpCollidable* hullCollidable = HK_NULL;

						// Find the planet's gravity field
						hkpRigidBody* planetRigidBody = bodies[j];
						hkString gravFieldRbName;
						gravFieldRbName.printf( "%sGravField", rbName.cString() );
						hkpRigidBody* gravFieldRigidBody = m_physicsData->findRigidBodyByName( gravFieldRbName.cString() );

						// If there's a GravField rigid body, then grab its collidable to be used for gravity calculation.
						if( gravFieldRigidBody )
						{
							hullCollidable = gravFieldRigidBody->getCollidable();
							gravFieldRigidBody->getCollidable()->getShape()->getAabb( gravFieldRigidBody->getTransform(), 0.0f, currentAabb );
						}
						else
						{
							planetRigidBody->getCollidable()->getShape()->getAabb( planetRigidBody->getTransform(), 0.0f, currentAabb );
						}

						// Scale up the planet's gravity field's AABB so it goes beyond the planet
						hkVector4 extents;
						extents.setSub4( currentAabb.m_max, currentAabb.m_min );
						hkInt32 majorAxis = extents.getMajorAxis();
						hkReal maxExtent = extents( majorAxis );
						maxExtent *= 0.4f;

						// Scale the AABB's extents
						hkVector4 extension;
						extension.setAll( maxExtent );
						currentAabb.m_max.add4( extension );
						currentAabb.m_min.sub4( extension );

						// Attach a gravity phantom to the planet so it can catch objects which come close
						SimpleGravityPhantom* gravityAabbPhantom = new SimpleGravityPhantom( planetRigidBody, currentAabb, hullCollidable );
						m_world->addPhantom( gravityAabbPhantom );
						gravityAabbPhantom->removeReference();

						// Add a tracking action to the phantom so it follows the planet. This allows support for non-fixed motion type planets
						if (planetRigidBody->getMotion()->getType() != hkpMotion::MOTION_FIXED)
						{
							PhantomTrackAction* trackAction = new PhantomTrackAction( planetRigidBody, gravityAabbPhantom );
							m_world->addAction( trackAction );
							trackAction->removeReference();
						}
					}
				}
				// if the rigid body is a launchpad (name: "launchPadSource*")
				else if( rbName.beginsWith("launchPadSource" ) )
				{
					hkString targetName;

					// Find launchpad "target" (used to calculate trajectory when launching)
					targetName.printf( "launchPadTarget%s", rbName.substr( hkString::strLen("launchPadSource") ).cString() );
					hkpRigidBody* target = m_physicsData->findRigidBodyByName( targetName.cString() );
					HK_ASSERT2( 0x0, target, "All launchPadSource rigid bodies must have associated launchPadTargets." );

					// Add a collision listener to the launchpad so it can apply forces to colliding rbs
					LaunchPadListener* launchPadListener = new LaunchPadListener( target->getPosition() );
					bodies[j]->addCollisionListener( launchPadListener );
					bodies[j]->setMotionType( hkpMotion::MOTION_FIXED );

					HK_SET_OBJECT_COLOR( reinterpret_cast<hkUlong>( bodies[j]->getCollidable() ), hkColor::RED );

					m_world->removeEntity( target );
				}
				// A "basic" launchpad just applies a force in the direction of the collision normal
				else if( rbName.beginsWith( "launchPadBasic" ) )
				{
					LaunchPadListener* launchPadListener = new LaunchPadListener( bodies[j]->getMass() );
					bodies[j]->addCollisionListener( launchPadListener );
					bodies[j]->setMotionType( hkpMotion::MOTION_FIXED );

					HK_SET_OBJECT_COLOR( reinterpret_cast<hkUlong>( bodies[j]->getCollidable() ), hkColor::RED );
				}
				else if( rbName.beginsWith( "teleporterSource" ) )
				{
					hkString targetName;

					// Find the teleportation destination of the teleporter
					targetName.printf( "teleporterTarget%s", rbName.substr( hkString::strLen("teleporterSource") ).cString() );
					hkpRigidBody* target = m_physicsData->findRigidBodyByName( targetName.cString() );
					HK_ASSERT2( 0, target, "All teleporterSource rigid bodies must have associated teleporterTargets." );

					// Replace the rb with a callback shape phantom. Colliding rbs will be teleported to the destination.
					TeleporterPhantomCallbackShape* phantomCallbackShape = new TeleporterPhantomCallbackShape( target->getTransform() );
					hkpBvShape* phantom = new hkpBvShape( bodies[j]->getCollidable()->getShape(), phantomCallbackShape );
					phantomCallbackShape->removeReference();
					bodies[j]->getCollidable()->getShape()->removeReference();
					bodies[j]->setShape( phantom );
					phantom->removeReference();

					m_world->removeEntity( target );
				}
				else if( rbName.beginsWith( "TurretTop" ) )
				{
					// Create a place to store state information for this turret.
					Turret& turret = m_turrets.expandOne();
					turret.constraint = bodies[j]->getConstraint(0);
					turret.hinge = static_cast<hkpLimitedHingeConstraintData*>( const_cast<hkpConstraintData*>( turret.constraint->getData() ) );
					turret.turretRigidBody = bodies[j];
					turret.cooldown = 0.0f;

					// Allow the hinge to spin infinitely and start the motor up
					turret.hinge->disableLimits();
					turret.hinge->setMotorActive( turret.constraint, true );

					// Do not allow the turret's simulation island deactivate.
					//  If it does, it will stop spinning.
					turret.turretRigidBody->setDeactivator( hkpRigidBodyDeactivator::DEACTIVATOR_NEVER );
				}

				// Update collision filter so that needless CollColl3 agents are not created.
				// For example, turrets  and geometry marked as "static" (such as the swing)
				//  should never collide with a planet, nor each other.
				if(  ( rbName.beginsWith( "planet" ) && !rbName.endsWith( "GravField" ) )
					|| rbName.beginsWith( "Turret" )
					|| rbName.endsWith( "_static" ) )
				{
					bodies[j]->setCollisionFilterInfo( hkpGroupFilter::calcFilterInfo( 1 ) );

					// Destroy or create agents (according to new quality type). This also removes Toi events.
					m_world->updateCollisionFilterOnEntity(bodies[j], HK_UPDATE_FILTER_ON_ENTITY_FULL_CHECK, HK_UPDATE_COLLECTION_FILTER_PROCESS_SHAPE_COLLECTIONS);
				}
			}
		}

		m_world->unmarkForWrite();
	}
}
Beispiel #20
0
World::World(QString const & fileName, QObject * parent) :
    QObject(parent)
{
    init();
    loadWorld(fileName);
}
Beispiel #21
0
World SaveManager::loadWorld(QString savingPath)
{
    World world;
    loadWorld(savingPath,&world);
    return world;
}