Beispiel #1
0
void GBMemorySerialize(const struct GB* gb, struct GBSerializedState* state) {
	const struct GBMemory* memory = &gb->memory;
	memcpy(state->wram, memory->wram, GB_SIZE_WORKING_RAM);
	memcpy(state->hram, memory->hram, GB_SIZE_HRAM);
	STORE_16LE(memory->currentBank, 0, &state->memory.currentBank);
	state->memory.wramCurrentBank = memory->wramCurrentBank;
	state->memory.sramCurrentBank = memory->sramCurrentBank;

	STORE_16LE(memory->dmaSource, 0, &state->memory.dmaSource);
	STORE_16LE(memory->dmaDest, 0, &state->memory.dmaDest);

	STORE_16LE(memory->hdmaSource, 0, &state->memory.hdmaSource);
	STORE_16LE(memory->hdmaDest, 0, &state->memory.hdmaDest);

	STORE_16LE(memory->hdmaRemaining, 0, &state->memory.hdmaRemaining);
	state->memory.dmaRemaining = memory->dmaRemaining;
	memcpy(state->memory.rtcRegs, memory->rtcRegs, sizeof(state->memory.rtcRegs));

	STORE_32LE(memory->dmaEvent.when - mTimingCurrentTime(&gb->timing), 0, &state->memory.dmaNext);
	STORE_32LE(memory->hdmaEvent.when - mTimingCurrentTime(&gb->timing), 0, &state->memory.hdmaNext);

	GBSerializedMemoryFlags flags = 0;
	flags = GBSerializedMemoryFlagsSetSramAccess(flags, memory->sramAccess);
	flags = GBSerializedMemoryFlagsSetRtcAccess(flags, memory->rtcAccess);
	flags = GBSerializedMemoryFlagsSetRtcLatched(flags, memory->rtcLatched);
	flags = GBSerializedMemoryFlagsSetIme(flags, memory->ime);
	flags = GBSerializedMemoryFlagsSetIsHdma(flags, memory->isHdma);
	flags = GBSerializedMemoryFlagsSetActiveRtcReg(flags, memory->activeRtcReg);
	STORE_16LE(flags, 0, &state->memory.flags);

	switch (memory->mbcType) {
	case GB_MBC1:
		state->memory.mbc1.mode = memory->mbcState.mbc1.mode;
		state->memory.mbc1.multicartStride = memory->mbcState.mbc1.multicartStride;
		break;
	case GB_MBC3_RTC:
		STORE_64LE(gb->memory.rtcLastLatch, 0, &state->memory.rtc.lastLatch);
		break;
	case GB_MBC7:
		state->memory.mbc7.state = memory->mbcState.mbc7.state;
		state->memory.mbc7.eeprom = memory->mbcState.mbc7.eeprom;
		state->memory.mbc7.address = memory->mbcState.mbc7.address;
		state->memory.mbc7.access = memory->mbcState.mbc7.access;
		state->memory.mbc7.latch = memory->mbcState.mbc7.latch;
		state->memory.mbc7.srBits = memory->mbcState.mbc7.srBits;
		STORE_16LE(memory->mbcState.mbc7.sr, 0, &state->memory.mbc7.sr);
		STORE_32LE(memory->mbcState.mbc7.writable, 0, &state->memory.mbc7.writable);
		break;
	default:
		break;
	}
}
Beispiel #2
0
void GBSerialize(struct GB* gb, struct GBSerializedState* state) {
	STORE_32LE(GB_SAVESTATE_MAGIC + GB_SAVESTATE_VERSION, 0, &state->versionMagic);
	STORE_32LE(gb->romCrc32, 0, &state->romCrc32);
	STORE_32LE(gb->timing.masterCycles, 0, &state->masterCycles);

	if (gb->memory.rom) {
		memcpy(state->title, ((struct GBCartridge*) &gb->memory.rom[0x100])->titleLong, sizeof(state->title));
	} else {
		memset(state->title, 0, sizeof(state->title));
	}

	state->model = gb->model;

	state->cpu.a = gb->cpu->a;
	state->cpu.f = gb->cpu->f.packed;
	state->cpu.b = gb->cpu->b;
	state->cpu.c = gb->cpu->c;
	state->cpu.d = gb->cpu->d;
	state->cpu.e = gb->cpu->e;
	state->cpu.h = gb->cpu->h;
	state->cpu.l = gb->cpu->l;
	STORE_16LE(gb->cpu->sp, 0, &state->cpu.sp);
	STORE_16LE(gb->cpu->pc, 0, &state->cpu.pc);

	STORE_32LE(gb->cpu->cycles, 0, &state->cpu.cycles);
	STORE_32LE(gb->cpu->nextEvent, 0, &state->cpu.nextEvent);

	STORE_16LE(gb->cpu->index, 0, &state->cpu.index);
	state->cpu.bus = gb->cpu->bus;
	state->cpu.executionState = gb->cpu->executionState;

	GBSerializedCpuFlags flags = 0;
	flags = GBSerializedCpuFlagsSetCondition(flags, gb->cpu->condition);
	flags = GBSerializedCpuFlagsSetIrqPending(flags, gb->cpu->irqPending);
	flags = GBSerializedCpuFlagsSetDoubleSpeed(flags, gb->doubleSpeed);
	flags = GBSerializedCpuFlagsSetEiPending(flags, mTimingIsScheduled(&gb->timing, &gb->eiPending));
	STORE_32LE(flags, 0, &state->cpu.flags);
	STORE_32LE(gb->eiPending.when - mTimingCurrentTime(&gb->timing), 0, &state->cpu.eiPending);

	GBMemorySerialize(gb, state);
	GBIOSerialize(gb, state);
	GBVideoSerialize(&gb->video, state);
	GBTimerSerialize(&gb->timer, state);
	GBAudioSerialize(&gb->audio, state);

	if (gb->model & GB_MODEL_SGB) {
		GBSGBSerialize(gb, state);
	}
}
Beispiel #3
0
void _endMode2(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	struct GBVideo* video = context;
	_cleanOAM(video, video->ly);
	video->x = -(video->p->memory.io[REG_SCX] & 7);
	video->dotClock = mTimingCurrentTime(timing) - cyclesLate + 5 - (video->x << video->p->doubleSpeed);
	int32_t next = GB_VIDEO_MODE_3_LENGTH_BASE + video->objMax * 6 - video->x;
	video->mode = 3;
	video->modeEvent.callback = _endMode3;
	GBRegisterSTAT oldStat = video->stat;
	video->stat = GBRegisterSTATSetMode(video->stat, video->mode);
	if (!_statIRQAsserted(video, oldStat) && _statIRQAsserted(video, video->stat)) {
		video->p->memory.io[REG_IF] |= (1 << GB_IRQ_LCDSTAT);
		GBUpdateIRQs(video->p);
	}
	video->p->memory.io[REG_STAT] = video->stat;
	mTimingSchedule(timing, &video->modeEvent, (next << video->p->doubleSpeed) - cyclesLate);
}
Beispiel #4
0
void GBVideoProcessDots(struct GBVideo* video, uint32_t cyclesLate) {
	if (video->mode != 3) {
		return;
	}
	int oldX = video->x;
	video->x = (int32_t) (mTimingCurrentTime(&video->p->timing) - cyclesLate - video->dotClock) >> video->p->doubleSpeed;
	if (video->x > GB_VIDEO_HORIZONTAL_PIXELS) {
		video->x = GB_VIDEO_HORIZONTAL_PIXELS;
	} else if (video->x < 0) {
		return;
	}
	if (oldX < 0) {
		oldX = 0;
	}
	if (video->frameskipCounter <= 0) {
		video->renderer->drawRange(video->renderer, oldX, video->x, video->ly, video->objThisLine, video->objMax);
	}
}