void SDLStage::render()
{
	if (m_isHidden)
		return;

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	if (m_renderCallback)
		m_renderCallback(*m_pWindow);

	SDL_GL_SwapWindow(m_pWindow);
}
Beispiel #2
0
void Qt5GLWidget::paintGL() {
//	glViewport(0, 0, (GLint)m_width, (GLint)m_height);
	if (m_renderCallback) m_renderCallback();
}