void SDLStage::render() { if (m_isHidden) return; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (m_renderCallback) m_renderCallback(*m_pWindow); SDL_GL_SwapWindow(m_pWindow); }
void Qt5GLWidget::paintGL() { // glViewport(0, 0, (GLint)m_width, (GLint)m_height); if (m_renderCallback) m_renderCallback(); }