void object_render(void * object, SDL_Surface * surface) { SDL_Rect rect = object_rect(object); if (object_image(object) == NULL) { SDL_FillRect(surface, &rect, object_color(object)); } else { SDL_BlitSurface(object_image(object), NULL, surface, &rect); } }
void SchemeEditor::object_color(int id, const char *c) { object_color(id, color_html_to_fltk(c)); }